
Play Prince of Persia Online
Game Info
- Platform
- TurboGrafx-CD
- Genres
- Adventure
- Player Perspective
- Side view
- Developers
- BrĆøderbund Software
- Publishers
- Riverhillsoft Ā· Hudson Soft
- Release date
- November 8, 1991
Summary
The TurboGrafxāCD version of Prince of Persia arrived as part of a wave of ports that turned the 1989 AppleĀ II classic into a truly international hit. Japanese developers Arsys Software and Riverhillsoft took the opportunity to polish the visuals and give the Prince his nowāiconic turbanāandāvest look, making the CDābased edition stand out on the consoleās CDāROM hardware. While the core gameplay remained unchanged, the CD format allowed for crisper sprites and a richer soundtrack that echoed the gameās cinematic roots.
What set the original title apartāand carried over to the TurboGrafx releaseāwas Jordan Mechnerās pioneering use of rotoscoping. He filmed his brother David performing acrobatic runs in white clothing and traced those frames, creating a 12āframe walk cycle that still feels fluid today. The swordāfighting animations were lifted from the final duel in *The Adventures of RobinĀ Hood*, giving each slash a surprisingly realistic weight.
Critics praised the gameās animation and tense platforming, awarding scores in the 80ā90% range across magazines. Its influence rippled through the industry, inspiring later cinematic platformers like *Another World* and even the early design of *Tomb Raider*. Decades later, fans still celebrate the TurboGrafxāCD edition as a polished snapshot of a landmark title that helped define the genre.
Storyline
Prince of Persia (TurboGrafxāCD) is set in medieval Persia while the sultan fights a war abroad. His vizier Jaffar, a wizard, usurps the throne and locks the sultanās daughter in a tower, demanding she become his wife or die within 60 minutes. The unnamed hero, loved by the princess, is thrown into the palace dungeons and must escape, reach the tower and defeat Jaffar before the timer expires.
In levelāÆ4 a magic mirror forces the hero to jump through, releasing a doppelganger that drains his health to one. This apparition later steals a potion in levelāÆ5, hurls the hero from levelāÆ6, and throws him into a dungeon in levelāÆ7. LevelāÆ8 traps the hero behind a gate; the princess sends a white mouse to trigger the gate open so he can continue.
LevelāÆ12 introduces a shadow twin that shares the heroās livesādamage to one hurts the other. The only way forward is to merge with the twin, then cross an invisible bridge to a new area where the final showdown with Jaffar takes place. After the last checkpoint the game no longer ends in a gameāover, and when Jaffar is slain the timer stops, displaying the remaining time on the highāscore screen.
Edited by Maya Carter
Multiplayer
- Game modes
- Single







