
Mad Stalker: Full Metal Force (1994). Play online
Game Info
- Platform
- TurboGrafx-CD
- Player Perspective
- Side view
- Developer Companies
- Kogado Studio
- Release date
- 15 September 1994
Summary
I've always been drawn to Mad Stalker: Full Metal Force on the TurboGrafx‑CD because the disc upgrade feels like a completely new arcade slice‑and‑dice experience. The PC Engine CD‑ROM² edition dresses the six‑stage hunt through Artemis City in an arranged Red‑book CD‑audio soundtrack that makes each robotic encounter sound almost cinematic. After every stage the game delivers fully voiced cutscenes, something the original cassette‑based version never attempted, and the visuals are redrawn with sharper sprites and smooth animated sequences. Two extra pilot characters join the roster, each with distinct strengths and weaknesses, widening the strategic choices for single‑player runs and the versus mode where two players—or a player and the AI—can clash head‑on. The control scheme stays classic: eight‑direction joystick, light and heavy attacks, plus jumps, dashes and grabs, letting me pull off combo‑style combos while the mecha’s health meter blips ominously before the inevitable explosion.
Storyline
Mad Stalker: Full Metal Force takes place in 2142, years after a devastating war. A derelict warship recovered from the conflict’s final days houses hundreds of combat mechs known as SlaveGears. The government assigns two of these units to police duty, naming them Hound Dog and Rising Dog. When the ship’s onboard computer, Omega, reactivates, it hijacks military networks, freezes Artemis City, and orders Rising Dog to eliminate all perceived enemies. Rising Dog breaks free into the city, prompting the authorities to issue an SOS to Hound Dog, tasking it with defending the metropolis by destroying the rogue SlaveGears.
Edited by Maya Carter




