
Seirei Senshi Spriggan
1991 Shooter
Last Alert drops you into a top‑down, CD‑based shoot‑em‑up that feels like a turbo‑charged arcade session with a twist of light RPG. You start armed with an endless‑ammo pistol and can pick up consumables—flamethrower, grenades, even a hovering turret—while grinding experience points that raise your health and unlock a progression of weapons from an Uzi up to a rocket launcher. The game’s six maps are split into three mission types: blue stages are straight‑to‑the‑boss runs, red stages force you into stealth by punishing any fire beyond the pistol, and yellow stages add special goals like rescuing hostages, all under a ticking clock that ends you instantly if it runs out. Each level spawns enemies endlessly, culminating in a boss fight, and a single death forces you back to the stage’s start, keeping the challenge tight. Though its gameplay echoes the older Bloody Wolf, the CD format lets Last Alert pack voiced dialogue, a memorable soundtrack, and animated cutscenes—features that earned it praise for graphics, music, and especially its campy, laugh‑inducing story and voice acting, even if some critics found the action a bit linear.
The story of Last Alert opens on November 20, 1988 when American commando Guy Kazama, a member of the Special Mission Unit, is sent to a South‑American jungle to rescue hostages for the Lloyd government. The rescue request is a trap; an attack helicopter wipes out his unit and Kazama becomes the sole survivor. He learns that the culprits belong to the Force Project, an international arms syndicate led by Colonel Jim Kadat, Hong‑Kong mafioso Tommy Lee, Dual Foundation chairman Steve Lloyd, and physicist Dr. Che Garcia, who all aim to dominate the world.
CIA Director Harvey Leonard, acting on President Allman’s orders, recruits the grieving Kazama from a cemetery and tasks him with infiltrating the Blue Rhinos military base. Inside, Kazama rescues the captured agent Spartan, destroys a cache of stealth bombers, and escapes after a tank showdown by piloting a bomber off the runway.
Meanwhile the President’s plane crashes in the icy Republic of Flett, and the leader is held captive on Mount Alt by Colonel Douglas Dark. Leonard sends Kazama to the mountaintop camp, where he frees several hostages, confronts an impostor President, and defeats Dark, securing the President’s release.
Leonard’s next directive is to eliminate Colonel Kadat. Kazama sneaks into a prison camp, frees soldier Robert, and learns that Kadat is protected by three bodyguards—Red, Blue, and Black—each holding clues to his location. After dispatching the trio, Kazama battles Kadat, who wields an electric shock whip, and kills him.
Tommy Lee plans to use his annual martial‑arts tournament as a cover to eliminate Kazama. Kazama infiltrates the tournament compound, defeats Lee’s three elite fighters, and kills Lee atop the central tower. He then tracks Chairman Steve Lloyd to a cruise ship, discovers the speaker is a body double, plants explosives, and murders Lloyd in the ship’s secret armory.
Dr. Garcia announces the imminent activation of Indra, a moon‑orbiting superweapon, giving the President a 24‑hour ultimatum. Kazama storms the lunar station, defeats a resurrected Dark, destroys a biomonster, and confronts Garcia, who flees in a shuttle. Kazama destroys the Indra supercomputer, causing the space station to implode, and escapes in a capsule that splashes into the ocean, where he contacts Leonard for rescue.
Edited by Maya Carter

1991 Shooter

1994 Puzzle

1995 Shooter

1993 Beat 'em Up