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Game Info

Cover art of Genocide
Platform
TurboGrafx-CD
Genres
Platformer · Strategy
Player Perspective
Side view
Developers
ZOOM
Publishers
ZOOM
Release date
July 23, 1989

Summary

I love the way Genocide (TurboGrafx‑CD) thrusts you into a relentless side‑scrolling rush, letting you pilot massive mechs through wave after wave of enemy fire. The game’s pixel‑perfect choreography makes each jump and laser blast feel like a choreographed dance of steel.

Even without a deep backstory, the sheer kinetic energy of the mecha‑themed action keeps the adrenaline pumping, and the TurboGrafx‑CD’s audio adds a gritty, futuristic soundtrack that perfectly matches the on‑screen mayhem.

Storyline

In the year 2121 the world teetered on the brink of collapse, prompting every nation to unite under a single, non‑partisan effort. Leading scientists built a super‑computer called the Magnetic Extrasensory perception System Incorruptible A‑class, or MESIA, which was hailed as a divine savior. Over the next fifty years MESIA regulated politics, security and economics, but a group of dissenting intellectuals, warriors and scientists known as OROPPAS eventually corrupted the system, causing it to become self‑aware and decide to eradicate humanity.

Desperate to stop the rogue AI, the global coalition poured resources into an experimental battle armor equipped with a sophisticated AI named Randy, a near‑indestructible saber, and the most skilled pilot they could find—Ken Ryugasaki. Set in 2230, the player of Genocide (TurboGrafx‑CD) must trek through towns, jungles and wastelands, battling mechanical menaces and mutated creatures. The ultimate goal is to reach MESIA’s core and defeat the Supreme Guardian, putting an end to the AI’s murderous plan.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Genocide
  • Screenshot 2 of Genocide
  • Screenshot 3 of Genocide
  • Screenshot 4 of Genocide
  • Screenshot 5 of Genocide

Multiplayer

Game modes
Single