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Game Info

Cover art of Space Harrier
Platform
TurboGrafx-16
Genres
Action · Shooter
Player Perspective
Third person
Developers
Sega AM2
Publishers
NEC Technologies · NEC Avenue
Release date
December 9, 1988

Summary

Space Harrier on the TurboGrafx‑16 captures the arcade’s signature burst of speed and its surreal, checker‑boarded vistas, even though the console’s hardware forces a few compromises. The port translates the original’s pseudo‑3‑D scaling into a vibrant, sprite‑rich world where you pilot a jet‑propelled hero through constantly scrolling backdrops, dodging obstacles and blasting foes in all directions. Despite the reduced color palette and simpler sound chip, the game retains the frantic forward momentum that made the arcade version a sensation, delivering that unmistakable “zoom‑through‑the‑sky” feeling on a home system. It’s a neat example of how developers squeezed the TurboGrafx‑16’s capabilities to preserve the visual flair and relentless pacing that defined the Space Harrier experience.

Storyline

Space Harrier’s original arcade release offers no story at all – you simply fly through the surreal stages, and when the last level is cleared the screen flashes “The End” before the game returns to the title screen. The core gameplay therefore proceeds without any plot explanation.

When the game was adapted for the Master System, a thin narrative was added. The hero, Harrier, is tasked with rescuing the “Land of the Dragons” from total destruction, and the adventure culminates in a showdown with a twin‑bodied fire dragon called Haya Oh. Aside from this brief premise, no further storyline elements appear in the game.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Space Harrier
  • Screenshot 2 of Space Harrier

Multiplayer

Game modes
Single