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Game Info

Cover art of Neutopia
Platform
TurboGrafx-16
Genres
Role-Playing · Adventure
Player Perspective
Top-down
Developers
Hudson Soft
Publishers
Konami · Hudson Soft
Release date
November 17, 1989

Summary

Neutopia feels like a love‑letter to the classic top‑down adventure formula, but it adds enough quirks to stand on its own in the TurboGrafx‑16 library. The game’s four “spheres” are packed with labyrinthine crypts, each hiding a medallion guarded by a boss, and a charming compass that beeps when you’re near a hidden treasure.

Control is simple yet deep: you move Jazet in any direction, swing a sword, and toggle a status screen that shows health, gold, bombs and a map of the current crypt—provided you’ve snagged the Crystal Ball. A handful of items spice up the exploration, from fire‑balls that grow stronger as your health rises to moonbeam moss that lights dark rooms, rainbow drops for tiny gaps, and falcon shoes that boost speed.

The game leans on a password system for continues, but TurboGrafx‑CD owners could also save to RAM via the File Cabinet, making long sessions less painful. Reviewers have praised Neutopia for polishing the Zelda template—though long passwords and occasional collision hiccups keep it from eclipsing its inspiration, it remains one of the stronger titles on the console.

Storyline

Neutopia takes place in a distant past in the land of Neutopia, a prosperous and peaceful realm watched over by Princess Aurora and centered on a Sacred Shrine. The kingdom is divided into four contiguous spheres—land, subterrain, sea, and sky—and its harmony is sustained by eight spiritual medallions controlled by the princess. A towering Climactic Castle stands as a symbol of this prosperity.

When the evil demon Dirth invades, he captures Aurora, steals the eight medallions and scatters them in crypts across the four spheres. A young warrior named Jazeta receives a charmed compass at the Sacred Shrine, a device infused with the medallions' power that guides him to each hidden relic. Guided by the compass, Jazeta must recover the medallions, defeat Dirth, and rescue the princess so the ancestors' spirits can be freed and peace restored to Neutopia.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Neutopia
  • Screenshot 2 of Neutopia
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  • Screenshot 10 of Neutopia

Game Artworks

  • Artwork 1 of Neutopia

Multiplayer

Game modes
Single