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Game Info

Cover art of Final Blaster
Platform
TurboGrafx-16
Genres
Shooter
Player Perspective
Top-down
Publishers
Namcot · Namco Bandai Games
Release date
October 28, 1990

Summary

Final Blaster is a vertical‑scrolling shooter that feels like it reads your playstyle. The ship’s charge attack transforms into a phoenix‑like firebird, the only weapon that can take down the massive foes that pepper the seven stages, from mechanical bases to eerie organic structures. Power‑ups come in red and blue pods: the reds boost the standard vulcan fire, while the blues unlock piercing lasers or zig‑zag ring shots, letting you tailor your arsenal on the fly. After each level a difficulty meter gauges how many power‑ups you kept and how often you were destroyed, then subtly ramps the next stage’s challenge – a clever way to keep both newcomers and veterans on their toes. Though it never left Japan, the game resurfaced on the Wii Virtual Console in 2008, and its soundtrack, a mix of tracks from Märchen Maze and Blast Off, finally saw a CD release in 2018. Critics praised its vivid graphics and inventive mechanics, even as they noted the steep learning curve that can make the experience feel unforgiving.

Storyline

In Final Blaster for the TurboGrafx‑16, you pilot the Blaster Mark II “Phoenix” starfighter on a desperate mission to eradicate the Bosconian alien race before they can annihilate Earth. The game serves as the third and final installment in Namco’s Bosconian series, picking up after the 1989 arcade title Blast Off. It continues the series’ space‑shoot‑‘em‑up formula, tasking you with wiping out the Bosconian forces to save humanity.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Final Blaster

Multiplayer

Game modes
Single