
Cyber Knight (1990). Play online
Game Info
- Platform
- TurboGrafx-16
- Genres
- Adventure · Role-Playing
- Player Perspective
- Top-down
- Developer Companies
- Group SNE · Advance Communication Company
- Publishers
- Tonkin House
- Release date
- 10 October 1990
- Languages
- 🇯🇵 Japanese
Summary
Cyber Knight thrusts you into the 24th‑century crisis of the starship Swordfish, whose desperate jump lands the crew in the galaxy’s chaotic core. Only a handful of survivors and six gigantic "Module" mechs remain, and the planet Farworld’s townspeople beg for help against relentless alien Berserkers. Gameplay swings between top‑down planetary exploration, side‑view tactical battles on a 6×6 grid, and a first‑person ship menu for scouting star systems. Victory in combat rewards NeoParts, which you analyze back aboard the Swordfish to boost module stats and unlock new weapons—there’s no money, only loot and clever upgrades. The three‑member teams you assemble combine unique pilots with distinct abilities, allowing you to position the Modules for melee strikes, missiles, or consumable "options" while juggling dual health pools for pilots and the mechs themselves.
Storyline
Cyber Knight on the TurboGrafx‑16 drops you into a galaxy where you must level up both human crew members and their combat mechs through earned experience points. Your first assignment is to rescue an Earth‑like world populated by unusually tall citizens who wield technology roughly from 1992. A rogue army of robots is attempting to eradicate humanity, and the planet’s president and his wife have seized power as king and queen despite the system being a democracy. You’ll have to battle the machines while navigating the political tension to restore peace.
Beyond that, the game sends you to a lava‑swept planet where you must survive extreme conditions and barter for a universal translator to communicate with alien cultures. Trading missions let you exchange goods to gain essential technology and information. A hyperdrive system lets you jump between worlds, opening up a series of side quests that test both combat skill and diplomacy. Each world presents its own problem to solve, making exploration as vital as fighting.
Edited by Maya Carter





