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Cover art of Boxyboy

4.3 / 5

2 votes

Platform
TurboGrafx-16
Genres
Puzzle
Player Perspective
Top-down
Developers
Thinking Rabbit
Publishers
Media Rings · NEC
Release date
March 16, 1990

Summary

Boxyboy puts you in the shoes of a warehouse worker tasked with shoving crates onto yellow‑marked target squares. The core challenge is that a single misplaced push can trap a box, forcing you to think several moves ahead before committing to a route. The game’s difficulty ramps up gradually; early rooms are forgiving, but later stages introduce puzzles that feel almost impossible without careful planning. A built‑in level editor lets players design their own layouts, extending the replay value far beyond the shipped stages. In Japan the title appears as Sokoban World, officially tying it to the classic Sokoban series, and reviewers noted that, despite its familiar formula, the TurboGrafx‑16 version demands the same patient, puzzle‑loving mindset as its siblings.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Boxyboy
  • Screenshot 2 of Boxyboy
  • Screenshot 3 of Boxyboy
  • Screenshot 4 of Boxyboy
  • Screenshot 5 of Boxyboy
  • Screenshot 6 of Boxyboy
  • Screenshot 7 of Boxyboy

Multiplayer

Game modes
Single