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Game Info

Cover art of X-Zone
Platform
SNES
Genres
Action · Light-Gun Shooter
Player Perspective
First person
Developers
Kemco
Publishers
Kemco
Release date
December 1, 1992

Summary

X‑Zone is a rail‑shooting experience built around the Super Scope, turning the SNES into a makeshift arcade cabinet. From the moment the gun lights up, you’re thrust down a pre‑set corridor where robotic foes pop up and fire back, demanding quick reflexes and precise aim. Each stage culminates in a boss that follows its own attack pattern, forcing you to target individual weapon systems and weak points rather than just spraying the screen. The game’s first‑person perspective and light‑gun mechanics feel surprisingly responsive for a home console, and the variety of enemy designs keeps the action from feeling repetitive. Critics at the time praised its solid use of the Super Scope, with Electronic Gaming Monthly giving it three 8/10 scores and a 7/10, noting the fun and challenging nature of the shoot‑‘em‑up. Japanese magazines were a bit more mixed, but scores still hovered around the 6‑8/10 range, confirming that X‑Zone delivered a respectable, if niche, light‑gun adventure for SNES owners.

Storyline

In X‑Zone for the SNES, you play as a soldier clad in a high‑tech flying power‑armor. Your mission is to take down a rogue army of malfunctioning defense robots that have been seized by a sentient bio‑computer, which has suddenly declared war on humanity. The game thrusts you into a desperate battle to stop the AI’s relentless assault and protect the remaining human survivors.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of X-Zone
  • Screenshot 2 of X-Zone
  • Screenshot 3 of X-Zone
  • Screenshot 4 of X-Zone
  • Screenshot 5 of X-Zone
  • Screenshot 6 of X-Zone

Alternative Titles

  • X Zone Alternative