
Play Wolverine: Adamantium Rage Online
Game Info
- Platform
- SNES
- Genres
- Action
- Player Perspective
- Side view
- Developers
- Bits Studios
- Publishers
- LJN
- Release date
- November 1, 1994
Summary
Wolverine: Adamantium Rage stands out on the SNES for pioneering a recharging health mechanic that mirrors the mutant’s healing factor. Your health bar starts at 100 % and slowly refills on its own, though the regeneration pace lags behind the Genesis counterpart. The game pushes you through sprawling, multi‑floored stages where you must clear a set quota of enemies before the door to the next area opens, and a ticking clock adds pressure—if time runs out, Elsie‑Dee appears and ends the run.
Combat is built around Wolverine’s signature claw swipe, wall‑climbing, springy leaps and high jumps, culminating in a boss fight at the end of each level. A password system lets you pick up where you left off, while the soundtrack, crafted by Shahid Ahmad and Dylan Beale, oddly echoes early grime beats. Critics were split: Electronic Gaming Monthly gave it a modest 6.2/10, GamePro praised its graphics and action, and Next Generation handed it two out of five stars.
Storyline
In Wolverine: Adamantium Rage, the hero receives a cryptic message from an unknown source claiming to know something about his past. He follows the lead to Canada and then Japan, where he clashes with the Destroyer Program, the cyber‑enhanced Tri‑Fusion, and the deadly Lady Deathstrike. Deathstrike reveals that Shinobi Shaw has placed a contract on Wolverine’s life, using the mystery as a trap. Determined to find Shaw, Wolverine storms the Inner Circle’s Tokyo base, fighting Geist’s minions and the feral Bloodscream along the way.
A nightmarish encounter with Cyber forces Wolverine into a hallucinogenic trap, but he turns Cyber’s own toxin against the foe and escapes. Inside the Inner Circle mansion he battles Selene and the psychic assassin Fugue, while Shaw slips away. The fight drags down into the mansion’s catacombs, where Wolverine confronts Fugue a second time and defeats her. At the deepest level he discovers the true mastermind: the Great Beast, leader of The Hand.
Wolverine shatters the Great Beast and ends the contract on his head. He returns to the X‑Mansion, where the X‑Men greet him, closing the brutal adventure.
Edited by Maya Carter
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