Play Wizardry V: Heart of the Maelstrom Online

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Game Info

Cover art of Wizardry V: Heart of the Maelstrom

3 / 5

4 votes

Platform
SNES
Genres
Role-Playing
Player Perspective
Top-down
Developers
Sir-Tech Software, Inc. · ASCII Entertainment
Publishers
Nintendo · St. GIGA · Capcom · Sir-Tech Software, Inc. · ASCII Entertainment
Release date
November 1, 1988

Summary

Wizardry V: Heart of the Maelstrom feels like a bold rewrite of the classic series. The game expands the old maze‑crawling formula with noticeably larger dungeons, fresh spell lists and brand‑new character classes, and it even lets you bring in party members from earlier scenarios—though you don’t have to. After debuting on the Commodore 64, Apple II and IBM PC in 1988, the title made its way to Japan on the Super Famicom and FM Towns, the latter boasting an orchestral score by Kohei Tanaka. Capcom’s 1993 SNES launch added a Satellaview version called BS Wizardry 5, and the whole package was marketed as a break from the series’ past after the poor performance of Wizardry IV. Critics were split: Dragon gave it four out of five stars, while Computer Gaming World warned of sluggish disk‑driven pacing, and GamePro praised the new riddles and non‑hostile monsters but still called the overall experience dated compared to contemporaries like Final Fantasy IV.

Storyline

Wizardry V: Heart of the Maelstrom picks up after a period of peace in the kingdom of Llylgamyn, a calm brought about by the powerful Orb of L'Kbreth (also called the Orb of Earithin). The Orb’s magic reshaped the school of sorcery, but strange weather and illness soon return as a chaotic vortex tears at reality from a maze of caverns beneath the Temple of Sages, known as the Maelstrom. The High Council learns that only the demi‑god Gatekeeper can seal the rift, yet he is trapped inside the very vortex by a rogue sorceress called the Sorn.

The player’s party is sent to locate G'bli Gedook, the Brotherhood’s high priest and guardian of the Orb, who directs them deeper into the labyrinth. After reaching the eighth floor they must appease the four Card Lords by presenting each with its proper suit, a prerequisite for entering the Heart of the Maelstrom and summoning the Gatekeeper. The Sorn and her own followers launch a desperate assault, leading to a climactic showdown.

With the Sorn defeated, the Gatekeeper rewards the heroes with the Heart of Abriel, allowing them to return to the surface and restore order to Llylgamyn. The chaos recedes, the Orb’s power is secured once more, and a new generation of adventurers earns its place in legend.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Wizardry V: Heart of the Maelstrom
  • Screenshot 2 of Wizardry V: Heart of the Maelstrom
  • Screenshot 3 of Wizardry V: Heart of the Maelstrom
  • Screenshot 4 of Wizardry V: Heart of the Maelstrom

Multiplayer

Game modes
Single

Alternative Titles

  • Wizardry 5 Short
  • Wizardry V Short
  • BS Wizardry 5 Alternative
  • BS Wizardry V Alternative