Ultima VI: The False Prophet (1990). Play online

Versions

Game Info

Ultima VI: The False Prophet Cover Art

4.2 / 5

Platform
SNES
Genres
Role-Playing
Player Perspective
Top-down
Developer Companies
Origin Systems
Publishers
Origin Systems · Mindscape, Inc. · Fujitsu Interactive · Pony Canyon
Release date
1 June 1990
Languages
🇬🇧 🇺🇸 English

Summary

I love diving into Ultima VI: The False Prophet because it drops me straight into a massive, 1024 × 1024 tile Britannia where everything feels connected. The game lets you stroll, ride, or sail while chatting with merchants, wizards, and every odd character you run across, all handled through a slick point‑and‑click interface. What blew my mind back then was the freedom to move objects, craft gear and cast dozens of spells without a menu labyrinth—VGA graphics and sound‑card support make the battles and music feel surprisingly alive. The storyline pits you against invading gargoyles, hinting at a looming prophecy while you unravel secrets about both peoples.

The SNES port earned a modest 3‑out‑of‑5 star nod from Dragon, and the mail‑order deluxe edition offered a cloth‑printed map of the world and a signed black‑glass moonstone—perfect for collectors who, like me, love a tangible piece of lore.

Storyline

Ultima VI: The False Prophet drops the Avatar back into Britannia just as a race of gargoyles erupts from the unstable underworld. The creatures have seized the shrines of Virtue, razed villages and even captured the Avatar on a sacrificial altar, only to be rescued at the last second by Shamino, Dupre and Iolo, who snatch a sacred text from the gargoyle priest. After a frantic escape through a moongate into Castle Britannia, the party fights the invaders in Lord British’s throne room and learns the gargoyles are hunting something of great value.

The early quest is a straight‑up defense: repel raids, reclaim the shrines and stop the prophecy that threatens to end the gargoyle race. As the journey unfolds, the Avatar discovers that the gargoyles possess their own system of virtues, turning the war into a cultural conflict between two peoples. The final chapters shift from battle to negotiation, seeking a lasting peace that reconciles both lands and their differing moral codes.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Ultima VI: The False Prophet Screenshot 1
  • Ultima VI: The False Prophet Screenshot 2
  • Ultima VI: The False Prophet Screenshot 3
  • Ultima VI: The False Prophet Screenshot 4
  • Ultima VI: The False Prophet Screenshot 5
  • Ultima VI: The False Prophet Screenshot 6

Game Artworks

  • Ultima VI: The False Prophet Artwork 1

Alternative Titles

  • Ultima 6 Alternative