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Game Info

Cover art of Troddlers
Platform
SNES
Genres
Action · Strategy
Developers
Atod
Publishers
Seika Corporation · Storm
Release date
February 1, 1992

Summary

Troddlers feels like a Lemmings‑style brain‑teaser with a twist of platforming. I guide Hokus (or Pokus in two‑player mode) around each mission, conjuring and vanishing one‑tile blocks to shepherd the little Troddlers toward oddly placed exits that can sit on walls or even upside‑down on ceilings. The blocks sit in a little tube on the right; I can store up to fifteen of them, and erasing a block while I’m still on it lets me climb without building a tower of bricks.

Troddlers don’t wander in until a timed entrance pops them out, and they march in a single direction unless I force a turn by removing a block beneath them. Placing a block directly on a Troddler kills it, while erasing a block under a walking Troddler drops it—sometimes fatally, sometimes just reversing its direction. Zombie Troddlers behave the same, but the lethal ones can also hurt Hokus or Pokus.

Gems add a layer of alchemy: dropping a rock on a Troddler yields red gems, on another rock gives green, and on a non‑Troddler enemy spawns blue. Rocks can’t be erased, only pushed, and they block Troddler paths.

The SNES version even supports the mouse, turning the wizard into a crosshair that places blocks with a right‑click. Critics noted the addictive puzzle loop despite occasional clunky controls, and the game still earns a respectable 69% on GameRankings.

Storyline

In Troddlers (SNES) the story opens in a distant castle where the sorcerer Divinius watches his two mischievous apprentices, Hokus and Pokus, cause endless trouble. After a prank with Marmite on his shoes, Divinius sends the pair to clean an ancient storeroom, warning them not to touch anything. While shuffling boxes they discover a red‑labelled crate that promises “Instant magical Troddlers – just add water,” and they eagerly spill the powder into a bucket, creating hundreds of tiny, animal‑like Troddlers that march toward a glowing teleporter at the room’s far end. Divinius bursts in, furious, and orders Hokus and Pokus to chase the Troddlers back through the portal, begging them not to bring back any zombified versions.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Troddlers