
Play Troddlers Online
Game Info
- Platform
- SNES
- Genres
- Action · Strategy
- Developer Companies
- Atod
- Publishers
- Seika Corporation · Storm
- Release date
- 1 February 1992
- Languages
- 🇬🇧 🇺🇸 English
Summary
Troddlers reworks the Lemmings concept into a platform‑puzzle hybrid. You guide the wizard Hokus, who creates and erases 1‑unit blocks to steer the little Troddlers to exits. The block tube shows up to fifteen stored pieces, and you can delete a block while jumping off it for extra height. Since Troddlers cling to walls and ceilings, exits frequently sit upside‑down or on sidewalls, demanding creative routes.
Each mission asks you to rescue Troddlers, eliminate zombie ones, or collect colored gems, often mixing two goals. Zombie Troddlers kill normal ones and, if marked lethal, can also harm Hokus, so you must block their way. Rocks can be pushed but not erased; slamming them onto enemies spawns red, green or blue gems. This block‑and‑rock system feels like Solomon’s Key, letting you climb by erasing a block beneath you while you jump.
The SNES edition supports the SNES Mouse, turning Hokus into a cross‑hair you click to place blocks or move. GameZone gave it 89/100 and Total! named it one of the top SNES games, though some controls feel tight. Troddlers remains a quirky test of gravity‑bending strategy.
Storyline
In the SNES game Troddlers, the sorcerer Divinius lives in a castle with his mischievous apprentices Hokus and Pokus. Divinius sends them to tidy an ancient storeroom, warning them not to touch anything. The pair ignore the order, playing with boxes until they discover a warning‑labeled crate promising “Instant magical Troddlers – just add water.” Curiosity gets the better of them and they spill the powdered contents into a bucket, creating hundreds of tiny, mindless Troddlers.
The Troddlers immediately march toward a glowing teleporter at the far wall, as if hypnotized. Divinius bursts in, furious, and orders the apprentices to chase the creatures and retrieve as many as possible. He adds a stern warning not to bring back any zombified versions. Thus the chaotic quest begins, with Hokus and Pokus scrambling through the portal to stop the runaway Troddlers.
Edited by Maya Carter




