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Cover art of The Legend of the Mystical Ninja

3.9 / 5

21 votes

Platform
SNES
Genres
Action · Platformer
Player Perspective
Top-down · Side view
Developers
Konami
Publishers
Konami
Release date
July 17, 1991

Summary

The Legend of the Mystical Ninja (often just called Mystical Ninja) feels like a quirky road‑trip across a cartoonish feudal Japan, but with a twist: you can play solo or team up with a friend. I love how Goemon and his sidekick Ebisumaru share the same moveset yet sport distinct weapons, and their attacks grow stronger by snatching the little grey cats that drop from enemies. Money isn’t just for buying items; it fuels the thrown weapons, while bombs and Judo techniques—summoning animal rams, screen‑clearing blasts, temporary flight, and a rapid‑fire combo—add a strategic layer. Each “Warlock Zone” blends a bustling town hub, mini‑games like a Gradius‑style shooter or air‑hockey, and a classic platforming run that ends with a boss. In two‑player mode the rider‑riding mechanic lets one player handle attacks while the other steers, turning tricky jumps into a cooperative dance.

Storyline

In The Legend of the Mystical Ninja (also known as Mystical Ninja), players control Goemon and his side‑kick Ebisumaru (Kid Ying and Dr. Yang in non‑Japanese releases). After strange hauntings appear in their hometown of Oedo—a Ghost Woman at a temple and nightly ghost animals—the duo investigates, defeats the Ghost Woman, and discovers she is Kurobei, a ninja cat, who then hires them to find her boss Koban on Shikoku Island.

On Shikoku they encounter Hyotoko dancers during a festival, battle the Lantern Man, and rescue Koban. He reveals that Princess Yuki, the emperor’s daughter, has been kidnapped by the oddball Otafu Army—mimes, clowns, and counterfeiters whose devices nullify the ninja cats’ shapeshifting. The heroes are sent to Awaji Island, where an anachronistic amusement park and the nearby town of Yamato show the army recruiting locals.

After storming the Otafu headquarters and freeing the ninja Yae, they learn the army never actually has the princess. A wise man in Iga, guarded by robotic clockwork ninjas and his lieutenant Sasuke, directs them to the White Mirror in the Dragon Pond of far‑away Izumo. Using his "Miracle Transport Machine" (essentially a cannon), he shoots Goemon and Ebisumaru toward the pond, launching the final quest to locate and rescue Princess Yuki across Japan.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of The Legend of the Mystical Ninja
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Game Artworks

  • Artwork 1 of The Legend of the Mystical Ninja

Multiplayer

Game modes
Cooperative

Alternative Titles

  • Legend of the Mystical Ninja Alternative
  • Ganbare Goemon: Yukihime KyĹ«shutsu Emaki Alternative