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Game Info

Cover art of Taz-Mania
Platform
SNES
Genres
Action · Platformer
Player Perspective
Third person
Developers
Visual Concepts
Publishers
SUNSOFT · Playtronic
Release date
May 31, 1993

Summary

Playing the SNES version of Taz‑Mania feels like a wild road‑run with the iconic Tasmanian Devil from a third‑person view. I steer Taz down a scrolling highway, racing against a ticking clock while snatching up as many Kiwi fruits as I can before time expires. The road is littered with classic cartoon obstacles that force quick reflexes, turning each run into a frantic dash.

What keeps the challenge fresh is the way the Kiwi’s behavior evolves: early on they bounce harmlessly, but later they start leaping over Taz and even sprint ahead, forcing me to adjust speed and timing on the fly. Those moments when a Kiwi darts past and I have to chase it down are oddly satisfying, especially as the timer continues to press.

The game was released on the Super Nintendo by Sunsoft in North America and by THQ in PAL regions, and it earned a respectable 78% from Super Control. When bundled with its Game Boy counterpart, the combined review score settled around 55%, hinting at a mixed but nostalgic reception for fans of the cartoon series.

Storyline

In Taz-Mania, the adventure begins with Hugh Tazmanian Devil gathering his three children—Taz, his sister Molly, and his brother Jake—for a bedtime story. He tells them of ancient giant seabirds that once laid massive eggs capable of feeding a whole devil family for a year. Legend has it that somewhere on the island of Tasmania lies a Lost Valley where these birds still nest. Intrigued by the idea of a gigantic omelet, Taz decides to set off on a quest to find one of those colossal eggs. The player guides Taz through a series of stages, each bringing him closer to the mysterious Lost Valley and its legendary giant bird.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Taz-Mania

Multiplayer

Game modes
Single