
Taekwon-do (1994). Play online
Game Info
- Platform
- SNES
- Player Perspective
- Side view
- Developer Companies
- Human Entertainment
- Publishers
- Human Entertainment · Hyundai
- Release date
- 28 June 1994
- Languages
- 🇯🇵 Japanese · 🇰🇷 🇰🇵 Korean
Summary
Taekwon‑do for the SNES offers an unusually authentic take on the Korean martial art, translating tournament‑style scoring into a 2‑D fighter that feels more like a sparring session than a combo‑heavy brawler. Every character draws from an actual catalog of 19 real‑world practitioners, each with distinct stat spreads and a handful of signature techniques that respect the discipline’s core kicks and blocks. The control scheme is stripped down to just four attack buttons plus directions, letting the eight possible angles of movement combine into a surprisingly deep move‑set without any secret combos.
What sets this title apart is the emphasis on tournament rules – matches run for up to five rounds, and a clean knockout ends the bout early, mirroring the pacing of a genuine competition. Modes include a single‑player tournament, a two‑player versus, a tag‑by‑turn battle and a practice room, so you can either polish your timing or jump straight into head‑to‑head action.
The language selection flips between Japanese and Korean, adding a subtle cultural flavor while keeping the gameplay completely understandable for anyone familiar with basic fighting game layouts. Because it never saw a Western launch, original cartridges are a collector’s curiosity, and the game stands out as a rare glimpse of how far developers tried to respect a real sport within the constraints of an 8‑bit console.
Storyline
Taekwon-Do for the SNES pits eight regional fighters against each other in a single‑elimination tournament. Lee, the 25‑year‑old master from Kansai, serves as the in‑game tutorial trainer and fights in a classic white‑and‑black dobok. His rival Shun, a 20‑year‑old college ace from Kanto, wears green and black and boasts the highest stats except for a very low stamina, letting him unleash his super technique often. Power‑type Kai, a 23‑year‑old body‑builder from Koshinetsu, dons red and black and relies on devastating, slow blows. Jump‑type Sho, an 18‑year‑old high‑schooler from the Northeast, fights in yellow and black, using flashy aerial kicks and superior stability. Skill‑type Yagami, a 20‑year‑old student from Chūgoku‑Shikoku, sports orange and black and offers a balanced move set. Defense‑type Duyile, a 22‑year‑old Okinawan college student, wears blue and black and reduces opponents’ power. Speed‑type Kyoji, the 16‑year‑old Hokkaido prodigy, races in a blue‑and‑black uniform, relying on rapid rush‑down attacks. All‑around fighters Lee, Ichijyo (the 26‑year‑old bank clerk from Hokuriku) and Shun round out the roster, each with no glaring weaknesses. The story follows their personal motivations—Olympic dreams, rivalry, music ambitions, and a quest for university—while they battle for the championship title.
Edited by Maya Carter
Alternative Titles
- Taekwon-dou Alternative
- Taekwondo Alternative
- Tekondou Alternative
External Links
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