Play Taekwon-do Online

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Game Info

Cover art of Taekwon-do
Platform
SNES
Genres
Fighting · Sports
Player Perspective
Side view
Developers
Human Entertainment
Publishers
Human Entertainment · Hyundai
Release date
June 28, 1994
Languages
🇯🇵 Japanese · 🇰🇷 🇰🇵 Korean

Summary

Taekwon-Do is a 2D fighting game that tries to feel like a real Taekwondo tournament. It offers 19 distinct fighters, each with their own stats and a handful of special moves, plus a character creator that lets you build a custom competitor with unique abilities. The control scheme is deliberately simple: four attack buttons (X, Y, B, A) combined with the directional pad give you eight possible moves per character, so you don’t have to memorize long combo lists. You can pick from four modes—tournament, versus, tag‑battle by turns, and practice—and choose the language (Japanese or Korean) before you start. Matches follow authentic competition rules, ending after five rounds or a knockout, which makes the pacing feel surprisingly true‑to‑life.

Storyline

Taekwon-Do for the Super Nintendo pits eight distinct fighters against each other in a tournament that feels more like a character showcase than a simple fighting game. Lee, the 25‑year‑old master from Kansai, serves as the all‑around “Master” in tutorials, wearing a classic white‑and‑black dobok and a white bandana. His rivals Shun, a 20‑year‑old genius from Kanto, and Kai, a 23‑year‑old power‑type gym‑worker from Koshinetsu, round out the early roster, each highlighted by unique uniforms and special abilities such as Shun’s stamina‑driven super technique and Kai’s knockout‑ready strikes.

The remaining four bring even more variety: Sho, an 18‑year‑old jump‑type from the Northeast, dazzles with aerial kicks and a rebellious leather‑jacket look; Yagami, a 20‑year‑old skill‑type from Chūgoku/Shikoku, balances moves with a Mahjong‑loving personality; Ichijyo, a 26‑year‑old all‑around bank clerk from Hokuriku, relies on strategic stability; and Duyile, a 22‑year‑old defense‑type from Okinawa, counters opponents with the rare Halfmoon kick. Each character’s booklet art adds extra flair, from Sho’s smoking pose to Ichijyo’s business‑suit phone call.

The youngest fighter, 16‑year‑old Kyoji of Hokkaido, caps the lineup as the speed‑type, zooming across the arena on a bike‑inspired style. Together, these eight competitors give Taekwon-Do its quirky, region‑spanning charm.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Taekwon-do

Multiplayer

Game modes
Single

Alternative Titles

  • Taekwon-dou Alternative
  • Taekwondo Alternative
  • Tekondou Alternative