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3.5 / 5

58 votes

Platform
SNES
Genres
Action · Platformer · Adventure · Shooter
Player Perspective
Side view
Developers
Sculptured Software
Publishers
Disney Interactive Studios · JVC · Nintendo of America · LucasArts · Playtronic
Release date
November 1, 1992

Summary

Super Star Wars lets you jump into the galaxy‑far‑away with Luke, Han and Chewie, swapping between run‑and‑gun side‑scrolling action and occasional vehicle sections that feel like a throwback to early 3‑D shooters. The game rewards you for mastering each hero’s quirks – Luke can pick up a lightsaber from Obi‑Wan, while Han and Chewie rely on upgraded blasters and power‑ups you find scattered across Tatooine’s dunes and Mos Eisley’s cramped alleys. Driving a landspeeder across desert can feel just as tense as piloting an X‑wing in the final Death Star trench run, where Darth Vader’s TIE Advanced x1 looms as a boss. Visually, Jon Knoles’ character designs sit on backgrounds drawn by Harrison Fong, giving the SNES’s limited palette a surprisingly cinematic vibe. All of this is underscored by Paul Webb’s faithful arrangements of John Williams’ original score, cleverly squeezed onto the console’s eight‑channel chip using Ensoniq‑sampled instruments.

Storyline

Super Star Wars adapts the classic Star Wars saga for the SNES, keeping the core plot while adding action‑friendly twists. For instance, instead of simply purchasing C‑3PO and R2‑D2 from the Jawas, Luke Skywalker must battle his way up a Jawa sandcrawler, leaping across moving conveyor belts. Brief cutscenes between stages deliver an abbreviated retelling of the film’s story.

Later levels let you take control of iconic characters such as smuggler Han Solo or the towering Chewbacca, adding variety to the side‑scrolling combat. The game also includes vehicle sections where you pilot an X‑Wing or a landspeeder, expanding the gameplay beyond foot‑based action.

The finale recreates Luke’s famous Death Star trench run, tasking you with destroying the battle station while Darth Vader confronts you in his TIE Advanced x1, delivering a dramatic climax to the adventure.

Edited by Maya Carter

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Game Artworks

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Multiplayer

Game modes
Single