
3 Jigen Kakutou Ballz
4.2 / 5
Super James Pond (known as Super James Pond 2 in Europe) feels like a love‑letter to over‑the‑top spy movies, wrapped in a bright, 50‑level platform adventure. The game opens outside Santa’s toy factory and each door you walk through drops you into a wildly themed world, all set to a marimba‑heavy rendition of the RoboCop theme that instantly sticks in your head.
There are no weapons to collect, so you defeat the quirky Meanies by jumping on them, while James’s body‑armor lets you stretch vertically to cling to ceilings or drop onto unsuspecting foes. Power‑ups sprinkle the stages – extra lives, winged flight, and occasional rides in cars, planes or even a flying bathtub add a playful twist to the platforming.
Critics were split: Electronic Gaming Monthly gave the SNES version a modest 5/10, noting the stretch mechanic as the sole standout, whereas Power Unlimited praised its cheeky parody vibe, gorgeous design and catchy music, awarding it 75%.
Super James Pond picks up right after the original title, with Acme Oil Company already smashed by James Pond. Dr. Maybe survived the blast and fled to the North Pole, where he seized Santa’s workshop, holding the workshop’s workers – usually penguins, sometimes elves – hostage and turning many into twisted assistants. James Pond is recruited to infiltrate Santa’s grotto, free the captive penguins, recover the stolen toys for children worldwide, and finally put an end to Dr. Maybe’s fishy world‑domination scheme. To survive the heightened danger, Pond dons a robotic suit and the code name “RoboCod,” granting him superhuman strength, agility, and the ability to stretch his midsection to reach otherwise impossible heights. The villain’s plan even includes planting penguin‑bombs in the North Pole’s toy factories, prompting Pond’s bubbly, ocean‑themed rescue mission.
Edited by Maya Carter

4.2 / 5


