SimCity (1991). Play online

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SimCity Cover Art

4 / 5

Platform
SNES
Genres
Simulation · Strategy
Player Perspective
Top-down
Developer Companies
Nintendo Entertainment Analysis & Development
Publishers
St. GIGA · Nintendo · Playtronic
Release date
26 April 1991
Languages
🇬🇧 🇺🇸 English · 🇯🇵 Japanese

Summary

SimCity (SNES), the first console entry in the SimCity series, arrived as a launch title for the Super Nintendo in the United States. Nintendo’s EAD handled the port under a Maxis license, adding a green‑haired city adviser named Dr. Wright, an original character modeled after Will Wright himself. The game sprinkles Nintendo flair with unlockable items from familiar franchises, from Mario statues to Bowser‑themed monster attacks that replace the generic beast from the original. Reward buildings such as casinos, massive parks, and expo centers appear, and two bonus scenarios—Vegas under alien invasion and the water‑less Freeland—give extra challenges. The SNES version also introduced a $10,000 loan bank, automatic placement of schools and hospitals, and seasonal graphics that shift with the in‑game calendar. Sales jumped to nearly two million cartridges worldwide, earning Player’s Choice status and a later re‑release on the Wii Virtual Console. Critics praised its addictive urban‑planning loop, and the title’s influence still echoes in today’s Sim and The Sims franchises. I still enjoy watching the city adviser’s tips pop up as my skyline grows, a reminder of how the game blended education with pure fun.

Storyline

SimCity for the SNES doesn’t follow a scripted plot, but its scenarios create a loose narrative. As the city grows, a green‑haired adviser named Dr. Wright pops up to warn of floods, tornadoes, fires, earthquakes and occasional monster attacks. When the population hits 500,000 the game rewards you with a Mario statue that can be placed as a landmark, and the monster disaster is uniquely a Bowser invasion rather than a generic beast.

The version adds two exclusive bonus scenarios. In the Las Vegas map, alien forces assault the metropolis, forcing you to defend and rebuild under fire. The Freeland scenario strips the city of any water supply and removes reward buildings, turning survival into a harsher story.

Together these events and the adviser’s commentary give the SNES SimCity its own quirky storyline.

Edited by Maya Carter

Game Videos

Game Screenshots

  • SimCity Screenshot 1
  • SimCity Screenshot 2
  • SimCity Screenshot 3
  • SimCity Screenshot 4
  • SimCity Screenshot 5
  • SimCity Screenshot 6

Game Artworks

  • SimCity Artwork 1
  • SimCity Artwork 2

Alternative Titles

  • SimCity SNES Alternative