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Game Info

Cover art of Sengoku Denshou
Platform
SNES
Genres
Fighting
Player Perspective
Side view
Publishers
Data East
Release date
September 19, 1993

Summary

Sengoku Denshou is essentially the Super Famicom incarnation of SNK’s arcade hit Sengoku, a version that never made it past the planning stage for North America. The game caps the player’s vitality at six health points, forcing you to rely on a quirky palette of colored orbs for survival and firepower. Green orbs restore health, while red, cyan, purple and yellow orbs hand you a single sword, a dual‑sword, a two‑handed holy blade, or a limited‑use magical attack respectively. Defeating certain foes summons spirit forms – a samurai, a wolf in armor, and a nimble ninja – each locking you into a distinct move set for a short window; you can’t toggle them on and off. All swords deal the same damage, and the magical projectile, though finite, can be reflected and never interferes with the blade‑centric combat.

Storyline

Centuries ago a cruel, tyrannical warlord was defeated by two elite samurai who swore he would return. In the present, that warlord resurfaces, unleashing undead forces of feudal Japanese warriors to threaten the world. Only two protagonists stand against him in Sengoku Denshou: the red‑jacketed Dan (known as Claude Yamamoto in other versions) and the cowboy‑hat‑wearing Bill (Jack Stone elsewhere), martial artists who are descendants of the original elite samurai who vanquished the warlord centuries before.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Sengoku Denshou
  • Screenshot 2 of Sengoku Denshou
  • Screenshot 3 of Sengoku Denshou
  • Screenshot 4 of Sengoku Denshou

Alternative Titles

  • Sengoku Old