
Play Secret of Evermore Online
Game Info
- Platform
- SNES
- Genres
- Action · Adventure · Role-Playing
- Player Perspective
- Third person · Top-down
- Developers
- SquareSoft USA
- Publishers
- Square
- Release date
- October 1, 1995
Summary
Secret of Evermore stands out as the only Square title born in North America, crafted in Squareâs Redmond office under the direction of a Japanese parent company. Daniel Dociuâs concept art and a small team of animators used SGI workstations and Alias software, then fed their creations straight into Squareâs inâhouse SAGE editor before the final build was compiled with the SIGIL engine. The result is a vibrant, realâtime action RPG that feels like a Westernâflavored Secret of Mana without ever joining that series.
Combat revolves around an aerial view and a rotating Action Ring that lets you switch between the boy and his loyal dog, while the AI handles the companion when you focus on one. Weapons must charge after each swing, and as you level each weapon typeâsword, spear, axe, and even a lateâgame bazookaâyou unlock new charged attacks and longer reach. Each of the four realms uses its own currency, from talons to credits, forcing you to trade and adapt constantly.
Alchemy replaces traditional magic points: you collect formulas from scattered alchemists and pair ingredientsâwax in Prehistoria, ethanol in Omnitopiaâto craft spells. The dogâs sniff ability uncovers hidden components, turning him into a mobile ingredient detector. Only nine formulas can be equipped at once, but alchemists let you store extras for later.
Jeremy Souleâs ambient score, his first videoâgame project, weaves atmospheric layers that still earn the game a cult following among retro fans. The blend of innovative tools, realâtime combat, and a unique alchemy system keeps Secret of Evermore a memorable hidden gem on the SNES.
Storyline
In Secret of Evermore, a teenage boy and his pet dog stumble into a hidden laboratory inside Dr. Sidney Rufflebergâs crumbling mansion. While the dog chews on exposed wires, a mysterious machine flashes and thrusts the pair into the strange world of Evermore, beginning on the futuristic spaceâstation Omnitopia. Evermore is divided into four distinct realms that echo realâworld eras: Prehistoria with cavemen and dinosaurs, Antiqua featuring coliseums and pyramids, Gothica filled with medieval castles and dragons, and the highâtech Omnitopia. The dogâs form changes to match each zone â a wolf in Prehistoria, a greyhound in Antiqua, a poodle in Gothica, and a laserâshooting robotic hound in Omnitopia. Guided by the displaced citizens of Podunk â Professor Ruffleberg, his niece Elizabeth, curator Horace Highwater, and librarian Camellia Bluegarden â the duo thwarts robotic clones that seek to dominate each realm. Rufflebergâs android butler Carltron, originally upgraded for chess, has turned malevolent and created the monsters roaming Evermore. After confronting Carltronâs giant mecha and deactivating him with Rufflebergâs help, the monsters vanish and the world stabilises. The boy rescues the three companions, returns them to the real world, and averts Evermoreâs destruction, ending the adventure with the professorâs lab back to normal.
Edited by Maya Carter
















