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Cover art of Run Saber

3.7 / 5

7 votes

Platform
SNES
Genres
Action
Player Perspective
Side view
Developers
Horisoft
Publishers
Atlus USA
Release date
June 8, 1993

Summary

Run Saber drops you into a fast‑paced side‑scroll where you pick either Allen, the lightning‑charged male, or Sheena, the ice‑affinitied heroine, and dash through five vividly themed stages. The game lets you slash forward as Allen or upward as Sheena, chain mid‑air kicks, cling to walls and ceilings, and unleash a Hyper Bomb, while a power‑jump reminiscent of Super Metroid’s Screw Attack adds vertical flair.

Each level—Taj Base, Tong City, Jodvalley, Grey Fac and Bruford—sprinkles in minor bosses before a headline showdown, announced by a flashing alert. A quirky development tidbit: Nintendo forced the Tong City boss to be altered from a woman lying on her side to a dead figure to meet their content guidelines.

Despite its polished action, reviewers noted the game’s brevity and low difficulty, often clearing it in under an hour on the easiest setting. Interestingly, although crafted by a mostly Japanese team, Run Saber never saw a Japanese release.

Storyline

Set in a bleak future where Earth’s environment has collapsed, a desperate scientist creates a chemical meant to reverse pollution. The substance is detonated from orbit, but instead of healing the planet it mutates anyone it touches, turning the infected into the scientist’s own army. Humanity’s last hope lies in Project Saber, a trio of genetically‑enhanced cyborgs. The first Saber, Kurtz, glitches and flees to Earth before the program is finished.

The remaining Sabers, Allen and Sheena, are sent to stop the rogue scientist and his mutant forces, and to track down the wayward Kurtz. Their mission is to neutralize the chemical threat and restore a chance for a livable world.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Run Saber
  • Screenshot 2 of Run Saber
  • Screenshot 3 of Run Saber
  • Screenshot 4 of Run Saber
  • Screenshot 5 of Run Saber

Multiplayer

Game modes
Cooperative