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Cover art of Radical Psycho Machine Racing

4.2 / 5

1 vote

Platform
SNES
Genres
Racing
Developers
Blizzard Entertainment
Release date
January 1, 1991

Summary

RPM Racing, short for Radical Psycho Machine Racing, was the debut title from Silicon & Synapse – the studio that later rebranded as Blizzard Entertainment. It arrived on the SNES as one of the first American‑made games for the system, and its isometric tracks still feel oddly nostalgic.

The game forces a split‑screen view even when you’re playing alone, so you always see an AI opponent’s perspective alongside your own. You can pick a truck, a sports car or a formula car – the differences are purely cosmetic – and then race through a career mode where prize money buys engine, tire, shock and armor upgrades, plus one‑time items like oil slicks and mines. A built‑in track editor lets you design anything from simple ovals to winding hills, extending replay value beyond the preset circuits.

Technically, the team chose the SNES’s high‑resolution mode, which sharpened detail but slashed the color palette, resulting in a washed‑out look that many reviewers called bland. George “The Fat Man” Sanger supplied a chiptune soundtrack that never quite rose above the background noise.

Critics were split: French magazine Joystick praised it with an 87 % score, while UK outlets such as Total!! and ACE gave it under 50 %. Overall, the consensus landed in the mixed‑to‑poor range, noting functional but uninspired gameplay.

Its spiritual successor, Rock n’ Roll Racing, took the same engine and swapped the muted graphics for a richer palette, added a hard‑rock soundtrack and removed the mandatory split‑screen, fixing many of RPM’s complaints. In 2021 Blizzard tucked the original SNES version into the Blizzard Arcade Collection, preserving its quirks for modern players who appreciate a slice of early‑90s development history.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Radical Psycho Machine Racing