Prince of Persia (1992). Play online

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Prince of Persia Cover Art

Not rated

Platform
SNES
Genres
Platformer · Action-Adventure
Player Perspective
Side view
Developer Companies
Brøderbund Software
Publishers
NCS · Konami · Masaya · Ubisoft Entertainment
Release date
3 July 1992
Languages
🇬🇧 🇺🇸 English

Summary

The Super Nintendo remake of Prince of Persia feels like a sleek, extended adventure that still respects the original’s rotoscoped grace. A dedicated five‑part training mode lets you dial‑in every skill—running, jumping, climbing, and sword‑fighting—before you even touch the first floor. The game trades the original’s one‑hour timer for two hours and expands from twelve to twenty varied stages, each packed with newly added enemies like savage servants, fierce amazons and skeletal archers, plus fresh trap designs such as hidden spikes and flickering flame walls.

Graphics get a noticeable bump; sprites are cleaner and backgrounds richer, making those space portals and invisible doors pop visually. Potion mechanics stay clever: red vials replenish health, blue ones poison, while large jars boost max health or grant a temporary hover. A save feature after each level means you can pause the frantic rush without fearing an instant game‑over. All of these tweaks give the classic platformer a satisfying modern edge without losing the tense, clock‑ticking atmosphere that defined the original.

Storyline

Prince of Persia on the Super Nintendo drops you into medieval Persia, where the sultan is away fighting a distant war. His treacherous vizier Jaffar, a wizard, usurps the throne and targets the sultan’s daughter as the only obstacle. Jaffar locks the princess in a tower and gives her a grim choice: become his wife or die within 60 minutes – a limit stretched to 120 minutes in the SNES version.

The unnamed hero, the princess’s lover, is thrown into the palace dungeons. To rescue her he must navigate guard‑filled corridors, deadly traps and a series of platforming challenges. The levels are longer and tougher than the original, reflecting the extended time limit.

A magical mirror summons a doppelgänger that mirrors the hero’s movements, adding a puzzling twist. After battling through the maze, the prince reaches the tower and must defeat Jaffar before the clock runs out.

Edited by Maya Carter

Game Screenshots

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Game Artworks

  • Prince of Persia Artwork 1