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Game Info

Cover art of Pink Goes to Hollywood
Platform
SNES
Genres
Platformer
Player Perspective
Side view
Developers
Manley and Associates Inc
Publishers
TecMagik Entertainment · Altron Corporation
Release date
December 31, 1993

Summary

The SNES version of Pink Goes to Hollywood feels like a quirky playground built around the Pink Panther’s signature cool. Unlike its Genesis counterpart, the levels are reshaped – the same themed backdrops, but the platform layouts and puzzle placements are fresh, giving each stage a distinct rhythm. Your health is literally a hat; each spare hat you snag restores that extra layer, while pink‑head icons boost your life count, turning collection into a subtle strategy. The hub, a tiny‑sized “Honey, I Shrunk the Pink” house, doubles as a navigation hub where you dodge rats to reach the next world, a clever nod that never feels like a cutscene. Tricks scattered through the stages—like a stoplight that freezes nearby hazards—add a temporary tactical edge, encouraging you to time their use before they fade. Even the Game Over screen is a level: a studio set with two doors, one to quit and one to continue, the latter requiring a token‑triggered staircase and rewarding you with five extra lives. All these quirks make the SNES edition a uniquely self‑aware platformer that rewards exploration and quick thinking.

Storyline

When you start Pink Goes to Hollywood, the game drops you into a quirky hub called “Honey, I Shrunk the Pink,” a nod to the 1989 film *Honey, I Shrunk the Kids*. Here the Pink Panther is reduced to the size of a billiard ball and must wander through a house, dodging mischievous rats, to unlock the various movie‑set levels beyond. From the main MGM Studios entrance, Pink slips into side‑scrolling stages that range from spooky graveyards and eerie manors to a wild jungle. He can jump, duck, run, climb and even punch foes with a boxing glove, while special tricks like magic carpets, umbrellas and stairs let him reach higher platforms. Power‑up items such as stoplights, jackhammers, bowling balls, shields and supergloves give him extra firepower as he evades his relentless pursuer, Inspector Clouseau, and battles the film‑set enemies.

Edited by Maya Carter

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Multiplayer

Game modes
Single