
Play Pac-Man 2 - The New Adventures Online
Game Info
- Platform
- SNES
- Genres
- Puzzle · Adventure
- Developers
- Namco
- Publishers
- Namco
- Release date
- September 1, 1994
Summary
Pac-Man 2: The New Adventures (known in Japan as Hello! PacâMan) flips the classic maze formula into a sideâscrolling graphic adventure that feels more like a pointâandâclick cartoon. You donât steer PacâMan directly; instead you act as an unseen helper, using a slingshot to nudge objects or even PacâMan himself so he notices what you want him to. Your shots affect his mood â a tasty apple makes him happy, a hit to the face irritates him â and his temperament decides how readily he follows your cues.
Each quest revolves around simple fetchâtype goals, but the puzzles hinge on reading PacâManâs emotional state and timing your influences. When you feed him a Power Pellet from the inventory, he transforms into Super PacâMan, gaining speed and the ability to gobble ghosts, while chase segments in a hangâglider or minecart test your reflexes.
The world is peppered with nods to the series: the four ghosts still appear to spook him, and hidden arcade cabinets let you drop into the original PacâMan or, after finding three secret cartridges, unlock a playable Ms. PacâMan miniâgame. All of this makes the SNES title a quirky, moodâdriven adventure that feels fresh despite its familiar characters.
Storyline
Pac-Man 2 - The New Adventures opens with PacâMan introducing himself and teaching the player the gameâs pointâandâclick mechanics. From there the story becomes a string of loosely connected misadventures as PacâMan tries to help his family while the ghosts plot against him.
First, PacâMan is sent to fetch milk for PacâBaby from a nearby farm. Later Ms. PacâMan asks him to pick a special flower for Lucy, a friend of PacâJrâs, and he uses a trolley ticket to glide into the mountains, dodging ghosts and boulders before returning to find the party already underway. When PacâJrâs guitar is stolen by ghosts in PacâCity, PacâMan takes a train, disguises himself as a security guard, and recovers the instrument.
In the final segment a news report reveals that the ghosts are stealing childrenâs ABC gum. The Ghost Witch of Netor hijacks the broadcast, creates a Gum Monster, and challenges PacâMan. Super PacâMan battles the monster in an abandoned factory, defeats it, and the Witchâs minions flee. Though the gum is lost, PacâMan is hailed as a hero by his town and family.
Edited by Maya Carter
Multiplayer
- Game modes
- Single




