
Play Out of This World Online
Game Info
- Platform
- SNES
- Genres
- Platformer · Action · Adventure
- Player Perspective
- Side view
- Developers
- Delphine Software
- Publishers
- Interplay · Victor Musical Industries
- Release date
- November 1, 1992
Summary
The SNES version of Out of This World, ported by Interplay, ramps up the challenge with extra enemies—a nod to the era’s tendency to stretch playtime through difficulty. This tweak makes the already tense platforming feel even tighter, especially once you finally snag the laser pistol.
American releases also hide the gore by swapping blood for a bright green hue, a change that didn’t carry over to the Apple IIGS version, which mirrors the SNES gameplay but leaves the visuals untouched. Both consoles share the same hardware constraints, so the experience feels almost identical aside from that color shift.
Before the main intro, the game presents a diary entry from Lester, adding a personal touch that sets the mood, while a dynamic musical score adapts to the on‑screen action. Critics gave the SNES port an 84% aggregate on GameRankings, reflecting its solid execution.
The title’s minimalist, cinematic style earned it praise for atmosphere and has been cited as an influence on later classics like Ico, Metal Gear Solid, Silent Hill, and Flashback.
Storyline
Out of This World (also known as Another World) follows young physicist Lester Knight Chaykin. In the opening cinematic Lester pulls up to his high‑tech underground lab in a black Ferrari during a thunderstorm, activates a particle accelerator to recreate the birth of the universe, and is struck by lightning just before the particles reach their target. The blast tears a hole in time and space, flinging him onto a barren alien world.
After dodging several hostile native creatures, Lester is captured by a race of humanoid aliens and shipped to a subterranean prison camp. He manages to break out with an alien prisoner called "Buddy," and the pair must navigate a series of perilous zones—including the prison complex, a cavern network, and a towering structure—while battling alien soldiers, wild beasts, and solving numerous puzzles.
In the climax, a wounded Lester slays his attacker with Buddy’s aid, reaches the tower’s summit, and collapses. Buddy lifts him onto a dragon‑like creature, and the two soar away toward the horizon, escaping the hostile planet together.
Edited by Maya Carter
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