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Game Info

Cover art of Obitus
Platform
SNES
Genres
Action · Adventure · Role-Playing
Player Perspective
First person
Developers
Scenario Developments
Publishers
Psygnosis · Bullet-Proof Software
Release date
December 31, 1991

Summary

Obitus drops you into a first‑person maze that feels surprisingly three‑dimensional for a 1994 SNES title. Instead of the usual four cardinal turns, you can face eight directions and the view scrolls smoothly as you pivot or stride forward, echoing the feel of Dungeon Master and Eye of the Beholder.

When you break out of the corridors, the game flips to a horizontal scrolling arena where you fire a bow at oncoming foes while dodging their attacks. Later, entering a castle swaps the perspective again to a 2‑D side‑scroller that adds jumping and four‑direction movement, keeping the action fresh.

The world is a labyrinth of nearly identical forest and catacomb screens, so making a physical map is practically mandatory. Your stamina bar ticks down constantly and can only be restored by sleeping safely beside a friendly NPC; once it’s gone, health starts to bleed away.

Despite the RPG‑flavored premise, there are no experience points, level‑ups, or variable damage—just a simple inventory, stamina, and health. The focus is on gathering gems, weapons, and treasure while avoiding traps.

GamePro awarded the SNES version four out of five stars, lauding its music, controls, and the seamless blend of classic adventure with side‑scrolling combat. Electronic Gaming Monthly warned that the title will mainly please RPG fans, leaving those who dislike role‑playing mechanics cold.

Storyline

In Obitus, you step into the shoes of Wil Mason, a medieval history lecturer whose car stalls in a storm‑blasted stretch of Snowdonia, Wales. Seeking shelter in a deserted tower, he awakens in a nightmarish alien world that feels like a living nightmare.

The peaceful land of Obitus was once ruled by King Cullen, who entrusted his four sons with a Gem of Tranquility each, promising that their unity would protect the kingdom. An evil sorceress whispered lies, the princes turned against one another, and the gems were split, shattering the protective force that held the realm together.

Your task is to guide Wil through forests, mines and underground complexes, gathering objects, befriending indigenous creatures and battling foes in fast‑paced, parallax‑styled action scenes. By reuniting the four gems in the Tower of Obitus, you can restore the kingdom’s unity and banish the sorceress’s darkness.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Obitus
  • Screenshot 2 of Obitus

Game Artworks

  • Artwork 1 of Obitus
  • Artwork 2 of Obitus
  • Artwork 3 of Obitus
  • Artwork 4 of Obitus
  • Artwork 5 of Obitus

Multiplayer

Game modes
Single