
Play Metal Warriors Online
Game Info
- Platform
- SNES
- Genres
- Action
- Multiplayer Options
- Split Screen
- Player Perspective
- Side view
- Developer Companies
- LucasArts
- Publishers
- Konami
- Release date
- 30 April 1995
- Languages
- 🇬🇧 🇺🇸 English
Summary
Metal Warriors throws you into a frenetic side‑scroll world where you hop between six distinct mecha: the Nitro, Havoc, Prometheus, Spider, Ballistic and Drache. Each suit carries its own melee option and a special mechanic, and a backpack mount lets you grab a rocket launcher, grenade launcher, mine layer or even a gravity inverter. Weapon upgrades and health packs can be slotted on the fly, but massive hits will cripple the suit’s firepower.
When a suit crumples, you ditch it and take on the role of Stone, a soldier armed with a modest pistol and a jetpack that mimics the Nitro’s flight at a slower pace. Stone can squeeze through tight vents to hit switches or scout ahead, yet a stray enemy blast can end him instantly and even let foes hijack your discarded mech. The game forgoes any HUD – damage shows on the mech model and Stone’s remaining hit points appear as a simple sprite indicator.
The title also hides a split‑screen two‑player deathmatch, letting friends battle head‑to‑head in the same mechanical mayhem. With limited continues and optional cut‑scene disabling, the challenge feels crisp and replay‑friendly.
Storyline
Metal Warriors unfolds in the year 2102, when the United Earth Government is under a three‑year siege by the Dark Axis, a militaristic force commanded by the dictator Venkar Amon. Players assume the role of Lieutenant Stone, a member of a small freedom‑fighting squad equipped with robotic combat suits. Early missions launch from orbit, tasking Stone with rescuing Agent Marissa from Axis‑5, seizing an enemy supply ship, and capturing a heavily guarded asteroid base – a success that earns him a promotion to captain. The triumph draws Axis fire on the squad’s carrier, forcing Stone and his crew to defend it with stolen Prometheus units.
The next objective sends the team to Alaska, where they must disable an anti‑spacecraft cannon to clear the way for airborne assaults. Afterward they infiltrate a Chilean jungle facility, steal the experimental flying Drache, and battle through the bombed‑out ruins of Dorado city. Subterranean mining installations are captured, and a command key is retrieved from an Axis communications tower. With these resources the squad storms the Axis command center, rumored to house a super‑weapon.
Inside the depths of the complex, Stone confronts Venkar Amon in a high‑speed duel between fully mobile flying armored suits. Amon attempts to flee in a hijacked Nitro suit, but the suit and the base are incinerated, leaving Stone’s own Nitro wrecked after a crash landing. The explosion ends the Dark Axis threat and brings the three‑year war to a close.
Edited by Maya Carter
Alternative Titles
- Battledroids Old














