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Cover art of Megaman X2

4.7 / 5

151 votes

Platform
SNES
Genres
Platformer
Developers
Capcom
Release date
January 6, 1995

Summary

Mega Man XÂČ (often just called Mega Man X2) feels like a polished continuation of the SNES action‑platformer that introduced X. Capcom slipped a custom Cx4 chip into the cartridge, and the result is a subtle 3‑D wireframe flair that makes rotating platforms and shrinking objects pop without breaking the series’ classic pixel art.

The core play‑feel is familiar yet tighter: X’s dash is available from the start, letting you chain mid‑air jumps, while wall‑climbing and the chargeable X‑Buster remain staples. Armor capsules add a leg upgrade for aerial dashing, a double‑charge Buster, and even a Street‑Fighter‑style uppercut that appears late in the run. Certain stages hand you a mech in Wheel Gator’s level or a hover‑cycle in Overdrive Ostrich’s, and each stage can hide an optional showdown with one of the three X‑Hunters; beating them grants a piece of Zero that influences the ending.

Hidden power‑ups keep exploration rewarding. Heart Tanks expand your health bar, Sub‑Tanks store extra life energy, and the occasional secret capsule unlocks the Shoryuken‑like attack. These items encourage back‑tracking and strategic boss order, since each Maverick’s weapon exploits another’s weakness.

Behind the scenes, artists Hayato Kaji and Keiji Inafune (who stepped back from drawing to focus on story) guided a team that mixed veterans with newcomers. Inafune insisted on resurrecting Zero, refusing any drastic redesign, and the X‑Hunters evolved from early sketches that later inspired Sigma’s look. The Cx4 chip proved the “greatest adversary” for the developers, who met weekly to squeeze every possible 3‑D effect out of it.

Yuki Iwai’s soundtrack, with contributions from Ippo Yamada, blends memorable stage themes—like the fan‑favorite Flame Stag track—and a boss melody repurposed for the ending. Critics praised the graphics, sound, and responsive controls, even if they noted the game didn’t stray far from its predecessor. Still, IGN ranked it 31st among SNES titles and Complex placed it 57th, cementing Mega Man X2 as a beloved, if incremental, sequel.

Storyline

Mega Man X2 takes place in the ambiguous 22nd‑century year "21XX", where humans coexist with intelligent robots called Reploids. Some Reploids turn Maverick, prompting the formation of the Maverick Hunters led by the android X, who became head of the force after defeating Sigma six months earlier. A trio of Mavericks—Serges, Agile, and Violen—form the X‑Hunters, seize the North Pole, and begin taunting X by displaying body parts of his fallen comrade Zero.

X is tasked with eliminating eight Maverick leaders scattered across a continent south of the North Pole while the X‑Hunters drift among those locations, promising more of Zero’s parts if he defeats them. If X collects all three parts, Dr. Cain attempts to rebuild Zero using his original control chip; otherwise the X‑Hunters steal the parts and the chip. In the final showdown at the North‑Pole fort, Sigma reveals he orchestrated the plot, and X must battle either a gray‑armored Zero clone or the real Zero, depending on the earlier collection.

After defeating Sigma—who is revealed to be a computer virus—Zero helps X escape as the facility self‑destructs. Dr. Light also supplies X with new abilities hidden in underground capsules and a mobile attack cycle, preparing him for the challenges ahead.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Megaman X2

Multiplayer

Game modes
Single