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Cover art of Majo-tachi no Nemuri

4.1 / 5

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Platform
SNES
Genres
Adventure
Developers
Minato Giken
Release date
November 24, 1995

Summary

Majo-tachi no Nemuri (often called "The Sleep of Witches") plays like a classic sound novel: static, atmospheric photographs fill the screen while Japanese text scrolls over them, punctuated by moody background music and subtle sound effects. The player advances the narrative with the controller, can speed up or rewind lines, and pulls up a simple menu to check the growing cast list and an in‑game map. The game’s core loop revolves around choice. At key moments the protagonist is offered several actions, each awarding points that unlock new branches. Multiple endings are scattered throughout, and reaching one can transform a previous "End" prompt into a "Continue" option, opening a "Sequel Scenario" that pushes the story into fresh acts. This iterative structure encourages replay to discover every twist. Developed from Jirō Akagawa’s mystery novels Majotachi no Tasogare and Majotachi no Nagai Nemuri, the script was supervised by TV writer Kuniaki Kasahara, who helped translate the author’s cinematic vision into a game format. Akagawa supplied the original plot, while the team stretched it with extra material to fill the Super Famicom cartridge. Despite a modest launch, the title cracked the top ten Super Famicom sellers for a week in late 1995, according to Jugemu. Critics were split: some praised its eerie atmosphere and branching intrigue, while others complained about repetitive rereading and sound quality that fell short of contemporaries like Banshee’s Last Cry. The mixed reception reflects its niche appeal as a horror‑themed visual novel on a console not known for the genre.

Storyline

Majo-tachi no Nemuri follows an ordinary office worker who is jolted out of his routine by a frantic phone call from a childhood female friend. She whispers, “Help Me, I’m Going to be Killed,” before the line cuts out. The next day he drives to a remote mountain village, a place where the locals live in constant fear of the mysterious residents in the valley below. While there, he recalls a vivid dream about the same girl and learns she was reported to have burned to death at a secluded mountain shrine. Determined to uncover the truth, he returns to the shrine, stepping into a strange, supernatural investigation that drives the game’s eerie narrative.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Majo-tachi no Nemuri

Multiplayer

Game modes
Single