
Play Live A Live Online
Game Info
- Platform
- SNES
- Genres
- Strategy · Adventure · Role-Playing
- Developers
- Squaresoft
- Publishers
- Squaresoft
- Release date
- September 2, 1994
Summary
Live A Live feels like a love letter to the golden age of manga and the experimental spirit of early â90s RPGs. Takashi Tokitaâs directorial debut let eight very different protagonists share a single gridâbased battle system, yet each chapter sprinkles its own twistâstealth in the ninja segment, telepathy in the future, even a whole scenario without traditional fights. The art direction is a gallery of manga legends: Yoshihide Fujiwara, Osamu Ishiwata, Gosho Aoyama and others each took charge of a world, giving the game a visual flavor youâd only expect from a comic anthology.
Yoko Shimomuraâs soundtrack mirrors that diversity, shifting from a pipeâorganâladen Odio motif to chiptuneâstyle fanfares for the Distant Future minigame. Her work was her first major RPG commission after moving from Capcom, and even drew a helping hand from Nobuo Uematsu on the medieval tracks. The battle grid itself, a 7Ă7 arena where skills can charge over multiple turns or imbue tiles with elemental effects, was designed to feel like "realâtime shogi," a term Tokita used to describe the strategic depth.
Despite its ambition, the original Super Famicom launch sold only 270,000 copies, a modest figure next to Squareâs flagship titles. Critics praised the variety and the bold omnibus storytelling, though they noted the graphics lagged behind contemporaries. Decades later, a fan translation finally opened the experience to English speakers, cementing Live A Liveâs reputation as a oneâofâaâkind, shortâbutâsweet RPG adventure.
Storyline
Live AâŻLive (often just called LiveâŻA) is divided into seven distinct chapters that span prehistory, ancient China, feudal Japan, the Wild West, present day, the nearâfuture, and a distant future. In each era the hero confronts a powerful foe whose name contains the word âOdio,â and the chapters can be tackled in any order.
In the prehistoric tale, caveman Pogo rescues Beru from a dinosaurâgod sacrifice and together they defeat Odo. The Chinese chapter follows the Shifuâs last disciple as they battle the ruthless rival school leader OuâŻDiâŻWanâŻLee, with the Shifu sacrificing himself to empower his student. Feudal Japanâs story has trainee ninja Oboromaru slaying the demonâdaimyo OdeâŻIou and rescuing Sakamoto RyĆma.
The Wild West sees the Sundown Kid and bounty hunter MadâŻDog team up against the bandit O.âŻDio, a possessed horse, while presentâday fighter Masaru Takahara defeats OdieâŻO'Bright to become the strongest. In the nearâfuture, psychic Akira and his friend Matsu destroy the idol Odeo that the government uses for a forced peace. The distantâfuture chapter follows maintenance robot Cube, who disables the shipâs murderous computer ODâ10 and stops a monster.
After these seven stories, a MiddleâAge chapter unlocks, revealing the knight Oerstedâs tragic fall and his adoption of the name Odio. The final chapter, âDominion of Hate,â brings all protagonists together to confront Odioâs true form, offering choices that determine whether hatred consumes the world or is ultimately repelled.
Edited by Maya Carter




