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Cover art of Lawnmower Man, The

3.9 / 5

2 votes

Platform
SNES
Genres
Action Ā· Shooter
Publishers
THQ
Release date
January 1, 1993

Summary

Playing as either Dr. Angelo or Carla Parkette in The Lawnmower Man feels like stepping into a retro mash‑up of Contra and Metal Slug. The side‑scrolling stages let you snag weapon upgrades and data discs, and once you’ve hoarded enough discs they fuse into a Virtual Suit that shields you from that dreaded first hit.

The game’s biggest quirks are the four VR‑themed sections that break the platforming flow. Virtual World drops you into a first‑person tunnel where you dodge trees and arches, while Cyber War adds occasional shooting stops. Cyber Run switches to a third‑person view with sporadic fire‑power, and Cyber Tube thrusts you down a fast‑moving tunnel swarming with enemies. All of these connectors are rendered in true 3D, borrowing directly from the movie’s CG sequences.

You’ll recognize set pieces like Harley’s gas‑pump and the sleek VSI headquarters, which serve as backdrops for the frantic run‑and‑gun action. The mix of platforming, shooter, and puzzle moments gives the title a varied feel, though the controls and graphics can feel uneven from one segment to the next.

Critics were split: GamePro praised the "above‑average" run‑and‑shoot adventure, "hypnotic" first‑person flying, and brain‑teasing puzzles, yet noted the inconsistent control quality. Others slammed the lack of a save feature and called the overall package tired, even landing the game on a worst‑games list. I find the ambition intriguing, but the uneven execution makes it a love‑hate experience for any retro‑gaming fan.

Storyline

The Lawnmower Man follows Dr. Lawrence Angelo, a scientist at Virtual Space Industries working on Project 5 – a secret program that uses psychotropic drugs and virtual‑reality training to boost primate intelligence. After a chimp escapes and shoots a guard, Angelo is forced onto leave, but he soon spots Jobe Smith, a simple‑minded odd‑job worker who mows lawns, and decides to test the treatment on a human. The early sessions rapidly raise Jobe’s IQ, yet an accident makes Angelo halt the experiments; the covert agency known as The Shop then re‑injects the volatile drugs, accelerating Jobe’s evolution into a telekinetic threat who seeks revenge and aims to dominate global computers.

In the SNES continuation, Jobe’s mind uploads into VSI’s computer network, allowing him to corrupt and destroy information systems worldwide, ushering a looming dystopia. Dr. Angelo discovers that Jobe is being puppeteered by Zorn the Doomplayer, the head of The Shop, who intends to seize what remains of the world. Determined to stop the menace, Angelo embarks on a mission to dismantle The Shop once and for all.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Lawnmower Man, The