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Cover art of Kidou Senshi Z-Gundam - Away to the Newtype

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Platform
SNES
Genres
Strategy
Release date
March 1, 1996

Summary

Kidou Senshi Z-Gundam: Away to the Newtype (often shortened to Z‑Gundam: Away to the Newtype) is a tactical strategy title for the Super Nintendo that drops players into the iconic Gundam universe. The game treats each mobile suit like a chess piece, moving them across grid‑based battlefields while managing fuel, ammunition, and special Newtype abilities that can turn the tide of a fight.

Released only in Japan in 1996 and published by Bandai, the title feels like a time capsule of mid‑90s Gundam enthusiasm, complete with sprite‑heavy unit portraits and a soundtrack that leans heavily on the series’ dramatic motifs. Its Japan‑only status means that English‑speaking fans often discover it through import channels, adding an extra layer of mystique.

Mechanically, the game rewards careful positioning; each unit’s pilot skill set influences accuracy, evasion, and the potency of Newtype powers, encouraging players to experiment with different squad compositions. The strategic depth is surprising for a console title, offering both a campaign mode and optional skirmishes that let you test unconventional tactics.

For collectors, the cartridge is a rare find, and its blend of Gundam lore with solid strategy gameplay makes it a hidden gem worth hunting down, even if you have to rely on fan translations to fully appreciate the story.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Kidou Senshi Z-Gundam - Away to the Newtype

Multiplayer

Game modes
Single