
Play Hello! Pac-Man Online
Game Info
- Platform
- SNES
- Genres
- Puzzle Ā· Platformer
- Developers
- Namco
- Publishers
- Nintendo
- Release date
- August 26, 1994
Summary
Hello! Pac-Man (officially PacāManĀ 2: The New Adventures) flips the classic maze formula into a quirky sideāscrolling adventure. Instead of steering PacāMan directly, I use a slingshot to nudge him toward objects, coax his attention, or even prod his moodāfeed him an apple for a happy grin, or jab his face for a grumpy scowl. His emotional state isnāt just cosmetic; a smug PacāMan will ignore commands, while a frightened one will bolt at the sight of Blinky, Pinky, Inky or Clyde.
The game sprinkles traditional arcade flair throughout: a Power Pellet in the bottomācorner inventory transforms him into Super PacāMan, letting him zip around and gobble ghosts, and hidden arcade cabinets let you drop into the original PacāMan or, if you locate three secret cartridges, unlock Ms.āÆPacāMan (or the quirky PacāJr. on the Genesis). Some sections thrust PacāMan onto a hangāglider or minecart, demanding quick reflexes.
Critics praised the bold departure and its humorous animation, though they noted the indirect control can feel like an acquired taste. Still, the blend of puzzleāsolving, moodābased gameplay, and nostalgic Easter eggs makes Hello! PacāMan a memorable oddball in the series.
Storyline
Hello! Pac-Man opens with PacāMan introducing himself and the gameās controls before launching into a loosely linked series of familyādriven misadventures. First he must fetch milk for PacāBaby from a nearby farm, then Ms. PacāMan asks him to pick a special flower for Lucyās birthday; armed with a trolley ticket PacāMan hangāglides through mountains, dodging ghosts and boulders, only to arrive after the party has already begun. Later PacāJr returns home upset because ghosts stole his guitar in PacāCity, prompting PacāMan to use a train ticket, disguise himself as a security guard, and recover the instrument.
In the final segment a news report reveals that ghosts are stealing ABC gum from children, and the Ghost Witch of Netor hijacks the broadcast to challenge PacāMan. He battles through an abandoned factory, confronts the Gum Monster, and as Super PacāMan defeats the creature the Witch and her minions flee. Though the gum is lost, the town and PacāManās family celebrate him as a hero.
Edited by Maya Carter
Multiplayer
- Game modes
- Single




