
Play Fighter's History - Mizoguchi Kikiippatsu!! Online
Game Info
- Platform
- SNES
- Genres
- Fighting
- Developers
- Data East Corporation
- Publishers
- Data East Corporation
- Release date
- February 15, 1995
Summary
Fighter's History: Mizoguchi Kiki Ippatsu!! (known abroad as Fighter's History 2) feels like a love‑letter to the series while quietly polishing what came before. The game keeps the four‑button combat that lets you stun an opponent’s weak spot, but it adds a quirky Mizoguchi Mode where the eponymous chef‑turned‑fighter chases a stolen octopus statue across the globe, plus three fresh play styles – Practice, Tag Battle and Survival – that sit alongside the classic CPU and versus matches.
Only nine fighters make the roster, a trimmed‑down line‑up after five veterans were dropped, yet the surprise appearance of Chelnov – the hero of Data East’s Atomic Runner – as both the final boss and a hidden playable character adds a nostalgic punch. The Practice tutorial even rewards you with a brand‑new special move once you master its combo drills, and the whole control scheme can be collapsed onto a single button for a more arcade‑like feel.
Originally a Japan‑only Super Famicom release in 1995, the title resurfaced in 2017 via Retro‑Bit’s Data East Classic Collection, where it earned a modest 25/40 from Famitsu. Critics noted the graphics received a modest bump over the earlier SNES entry, but the core fighting experience remains faithfully unchanged.
Storyline
Fighter's History – Mizoguchi Kikiippatsu!! (often just called Fighter's History) adds a story‑driven Mizoguchi Mode that picks up after the events of Dynamite. In this mode the titular Mizoguchi sets off on a globe‑spanning quest to recover a stolen giant octopus statue that once adorned the Naniwa Ichiban restaurant in Osaka. The narrative follows his travels as he chases clues and battles across various locales to retrieve the prized relic.
During the story cut‑scenes, several familiar faces make appearances. Ray, Jean and Marstorius show up, while the characters Matlock and Samchay also turn up in the sequences, though none of them are playable. Their brief roles help flesh out the world and tie the new mode back to the series’ broader cast.
Edited by Maya Carter




