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Cover art of Dungeon Master

4.1 / 5

26 votes

Platform
SNES
Genres
Action · Role-Playing
Player Perspective
First person
Developers
FTL Games
Publishers
JVC Musical Industries · Psygnosis · FTL Games · Victor Musical Industries
Release date
December 15, 1987

Summary

Dungeon Master broke away from the turn‑based norm of its era by putting the whole party into a real‑time, first‑person view. Instead of typing commands, I could click directly on doors, levers and monsters, feeling like I was actually reaching into the dungeon. Skills grew the more I used them, and spellcasting became a puzzle of rune sequences – a fireball was just the fire rune paired with the wing rune. The game also whispered its presence: subtle sound cues warned of unseen creatures, while primitive dynamic lighting made corridors flicker as torches burned. Its interface, from the paper‑doll character window to the mouse‑driven object manipulation, set a template that later titles like Eye of the Beholder would follow.

Storyline

Dungeon Master on the SNES follows Theron, the apprentice of the enigmatic Grey Lord Librasulus. Many champions have been dispatched into the labyrinth to retrieve Librasulus' firestaff, the key that will allow the Grey Lord to regain physical form and confront Lord Chaos. Theron's mission is to resurrect four fallen champions, guide them through the perilous dungeon, and locate the firestaff. If he uses the staff to defeat Lord Chaos, the game reaches its true ending. An alternate conclusion occurs if Theron finds the firestaff but chooses to leave the dungeon without destroying Lord Chaos.

Edited by Maya Carter

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  • Screenshot 1 of Dungeon Master
  • Screenshot 2 of Dungeon Master
  • Screenshot 3 of Dungeon Master
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Multiplayer

Game modes
Single

Alternative Titles

  • Crystal Dragon Old
  • DM Short