
Play Dragon Quest III - Soshite Densetsu he... Online
Game Info
- Platform
- SNES
- Genres
- Role-Playing
- Publishers
- Enix Corporation
- Release date
- December 6, 1996
Summary
Dragon Quest III – the Super Famicom remake – feels like a love letter to classic RPGs while sneaking in a handful of modern tricks. The turn‑based battles are familiar, but the open‑world map lets you wander at any hour, and the day/night cycle actually matters: certain items, quests, and even recruitable characters only appear at specific times. I love swapping party members in and out at the tavern, then watching them evolve through the class‑change system at Dhama’s temple; once you hit level 20 you can switch jobs, keep spells, and even retain a quirky personality that was shaped by early moral choices. The remake spruced up the visuals, added animated monster attacks, and tucked in mini‑games like a board‑style Pachisi, plus a hidden medal hunt that rewards extra gear. Bonus dungeons unlock after the main quest, giving seasoned players fresh challenges without breaking the nostalgic vibe.
Storyline
Dragon Quest III (known as Dragon Warrior III in the West) opens in the castle town of Aliahan, a medieval‑style kingdom ruled by a king who summons the Hero on their sixteenth birthday. The Hero is the child of the legendary warrior Ortega, who vanished while battling the archfiend Baramos. Ortega’s fate is hinted at when the king explains that Baramos threatens to unleash a torrent of evil that could destroy the world. The Hero may recruit up to three companions and set out to stop the fiend. The early journey establishes the game’s Earth‑like geography, with towns such as Romaly, Portoga, Assaram, Jipang and a New Town echoing real‑world cultures.
A major part of the quest involves gathering the last two of three magical keys that unlock critical doors. After rescuing two townsfolk in Baharata and retrieving Romaly’s crown, the Hero trades Black Pepper for a sailing ship in Portoga, which yields the Final Key and six mystical orbs needed to revive the legendary bird Ramia. Ramia’s flight allows travel to Baramos’s castle, where the Hero defeats the revived archfiend. The victory is cut short when Zoma, Baramos’s master, appears, opens a pit to the Dark World, and forces the Hero to plunge inside. The Dark World turns out to be the ancient land of Alefgard, the setting of the original Dragon Quest.
In Alefgard the Hero must recover several classic artifacts—including the Sun Stone, Rain Staff, and the Sacred Amulet earned by freeing the stone‑turned sage Rubiss. These items create a Rainbow Bridge that leads to Zoma’s stronghold. After a brief reunion with Ortega, who is slain by Zoma’s monsters, the Hero confronts a revived Baramos (now Baramos Bomus and Baramos Gonus) and finally defeats Zoma with the Ball of Light from the Dragon Queen. The world is saved, and the Hero is honored with the title Erdrick (Loto in Japanese). Their sword and armor are left behind to be passed down through generations, continuing the legend.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
Alternative Titles
- Dragon Warrior III Alternative




