
Play Donkey Kong Country 3 - Dixie Kong's Double Trouble! Online
Game Info
- Platform
- SNES
- Genres
- Action · Platformer
- Release date
- November 18, 1996
- Languages
- 🇬🇧 🇺🇸 English · 🇫🇷 French
Summary
Donkey Kong Country 3: Dixie Kong's Double Trouble! pushes the SNES’s pre‑rendered 3D style even further, delivering eight vividly themed worlds and a total of 48 levels that blend classic platforming with swimming and on‑rails sections. Dixie’s pony‑tail lets her glide down slopes while Kiddy’s buoyant bounce lets him surf across water, and the pair can even pick each other up to expose secret passages.
The overworld is a non‑linear map where the Brothers Bear trades hints, items and services for Bear Coins, and familiar faces like Wrinkly, Swanky and Funky Kong pop up with extra help. Animal companions return—Enguarde the swordfish, Squitter the spider, Squawks the parrot—and newcomers such as Ellie the elephant and Parry the parallel‑bird add fresh abilities, while vehicles like a speedboat and hovercraft make navigation a breeze.
A hidden Christmas theme can be unlocked by typing “Merry” on the file‑select screen, and critics praised the game’s dazzling visuals, catchy soundtrack, and gameplay variety, even if they noted it didn’t reinvent the series.
Storyline
Shortly after the events of Diddy's Kong Quest, Donkey Kong and Diddy Kong vanish in the Northern Kremisphere. Dixie Kong teams up with her toddler cousin Kiddy Kong and uses Funky Kong’s vehicles to chase clues. Their search leads them to Kastle KAOS, where the robot KAOS is revealed to be controlled by the newly‑named Baron K. Roolenstein. After destroying the robot, DK and Diddy pop out, implying they were powering the machine.
The duo then explores the extinct volcanic island of Krematoa and meets Boomer, an exiled member of the Brothers Bear. Boomer agrees to blast away obstructing rocks in exchange for bonus coins, and the Kongs later hand him five hidden cogwheels. Boomer installs the cogs, re‑activating Krematoa and unveiling K. Roolenstein’s personal submarine, the Knautilus. The Kongs board the sub, battle the villain, and watch him escape once more.
Collecting all DK coins earns the pair a gyrocopter from Funky, which they use to locate the Banana Bird Queen trapped behind a barrier. She explains that freeing her requires rescuing her five children hidden in caves, one of which is locked in a crystal that shatters after a Simon‑style memory game. After a trade sequence with the Brothers Bear, the children are returned, the barrier collapses, and the Queen drops a giant eggshell onto the fleeing K. Rool. Dixie and Kiddy land on the shell and repeatedly knock on it, annoying the captured villain.
Edited by Maya Carter
Multiplayer
- Game modes
- Cooperative
Alternative Titles
- Dixie Kong's Double Trouble! Short
- Donkey Kong Country 3 Short




