
Play Contra III: The Alien Wars Online
Game Info
- Platform
- SNES
- Genres
- Action Ā· Shooter
- Player Perspective
- Third person Ā· Top-down Ā· Side view
- Developers
- Konami
- Publishers
- Konami Ā· Hyundai Ā· Nintendo
- Release date
- February 28, 1992
Summary
Contra III: The Alien Wars keeps the adrenaline pumping from the moment you press start ā thereās literally no breathing room when Earthās under siege by relentless alien forces. The game crams six distinct stages into its cartridge, four classic sideāscrolling runs and two mindābending overhead ModeĀ 7 levels that showcase the SNESās spriteāscaling tricks, even letting you dangle from a missile in a perfectly timed cinematic moment. Youāre armed with two interchangeable machine guns that can be upgraded on the fly ā think homing missiles, torpedoes, a flamethrower, laser and spread shot ā but every powerāup vanishes the instant you die, so each run feels like a highāstakes juggling act. Limited bombs, a temporary shield, and a signature spinning jump let you fire both guns while somersaulting, adding a layer of flair to the relentless runāandāgun chaos. Director Nobuya Nakazato injected a tongueāinācheek tone, tighter stage layouts and a āboss rushā that pops up every three screens, turning each segment into a miniāclimax. Critics praised the visual flair, ModeĀ 7 stages and arcadeāquality action, and the title has resurfaced on every Nintendo online service, the SuperĀ NES Classic, and the Contra: Anniversary Collection, cementing its status as one of the SNESās most iconic shooters.
Storyline
Set in the futuristic year 2636, two years after Super Contra, Bill Rizer and Lance Bean are called back to stop an alien invasion of Earth. The SNES version, Contra III: The Alien Wars, uses the consoleās technology to deliver improved graphics that many fans consider the seriesā best.
Players battle through six stages, wielding a weak but precise machine gun at the start and later picking up a variety of weaponsāmissiles, flamethrowers, lasers, wideāarea shots and an extremely powerful missileāeach with its own strengths and drawbacks. The controls are tight: you can fire in any direction, crawl, jump, and even scale walls.
The gameās bosses are massive, scary creations with unique abilities, making each encounter unpredictable and often deadly, while miniābosses appear in most levels and are comparatively easy to defeat. The alien designs are original and horrifying, adding to the overall intense atmosphere.
Edited by Maya Carter
Multiplayer
- Game modes
- Cooperative
- Multiplayer setup
- Split Screen
Alternative Titles
- Contra III Short
- Contra 3: The Alien Wars Alternative
- Contra 3 Alternative
- Super Probotector Alternative













