
Play Clock Tower Online
Game Info
Summary
Clock Tower on the SNES is a pointāandāclick survival horror that feels like stepping into a DarioāÆArgento film. The game forces you to guide Jennifer Simpson with a cursor, choosing when to investigate, open doors, or simply sit on the floor to recover staminaārunning drains it fast and can leave you vulnerable. The everāpresent Scissorman triggers a frantic "panic mode" where you must scramble for a hiding spot or trigger environmental traps, and a rapid button press can sometimes snatch you from death. All of the character sprites were digitized from real photographs, even the actress who modeled Jenniferās movements, giving the 2āD mansion a strangely lifelike, almost cinematic quality.
Development was a true labor of love for director HifumiāÆKono, who wanted to pay homage to Argentoās vivid horror aesthetic, especially the 1985 film Phenomena. With a shoestring budget and a tiny team, the crew couldnāt include mouse support and had to compress the mansionās layout, yet they still managed to embed a 3āD sense of space inside a flat graphic plane. The result is a house that feels both claustrophobic and disorienting, a design choice that later critics praised for its raw, atmospheric tension despite occasional navigation confusion.
When it launched, the gameās difficulty sparked mixed reactions: Famitsu reviewers warned that a single misstep could end in a gameāover, while others admitted the sudden silences that erupted into terrifying encounters made their hearts race. Retrospective voices, from Hardcore Gaming 101 to Destructoid, still cite Clock Towerās haunting soundscape and multiple endings as standout features, even as they note the tedious item hunting and puzzling. Its influence rippled through later Japanese horror titles, cementing it alongside Alone in the Dark as a cornerstone of the survivalāhorror genre.
Storyline
Jennifer Simpson is an orphan from the Granite Orphanage in Romsdalen, Norway. In September 1995 she and three other girlsāLaura, Anne and Lotteāare adopted by the reclusive Simon Barrows. They move into his mansion, known as the Clock Tower, which hides strange experiments and lurking horrors.
When Mary, the woman who brought the children, disappears after a long delay, Jennifer hears a scream from the main foyer. She returns to find the lights out, the other girls missing, and either Laura or Anne dead at the hands of a murderous little boy with deformed features who wields huge scissorsāBobby Barrows, the Scissorman. From then on she must explore the manor, avoid the Scissorman, and search for a way out.
Player choices determine whether Jennifer discovers Simon Barrows locked in a courtyard cell (requiring a piece of ham as food) or uncovers her fatherās corpse and a death letter that explains Maryās twins, Bobby and Dan. If she gathers the necessary items she can enter the catacombs using the Devil Idol, encounter a cloaked Mary, and disguise herself with perfume and a black cloak. In the catacombs she may meet Lotteāwho either rescues her or diesāand confront Dan Barrows, a giant purple creature, whose defeat comes from a keroseneālit explosion. The final confrontation with Bobby and Mary in the Clock Tower leads to several possible endings (A, B, or C).
Edited by Maya Carter
Multiplayer
- Game modes
- Single




