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Game Info

Cover art of Clock Tower

4.9 / 5

9 votes

Platform
SNES
Genres
Adventure
Release date
September 14, 1995

Summary

Clock Tower on the SNES is a point‑and‑click survival horror that feels like stepping into a Dario Argento film. The game forces you to guide Jennifer Simpson with a cursor, choosing when to investigate, open doors, or simply sit on the floor to recover stamina—running drains it fast and can leave you vulnerable. The ever‑present Scissorman triggers a frantic "panic mode" where you must scramble for a hiding spot or trigger environmental traps, and a rapid button press can sometimes snatch you from death. All of the character sprites were digitized from real photographs, even the actress who modeled Jennifer’s movements, giving the 2‑D mansion a strangely lifelike, almost cinematic quality.

Development was a true labor of love for director Hifumi Kono, who wanted to pay homage to Argento’s vivid horror aesthetic, especially the 1985 film Phenomena. With a shoestring budget and a tiny team, the crew couldn’t include mouse support and had to compress the mansion’s layout, yet they still managed to embed a 3‑D sense of space inside a flat graphic plane. The result is a house that feels both claustrophobic and disorienting, a design choice that later critics praised for its raw, atmospheric tension despite occasional navigation confusion.

When it launched, the game’s difficulty sparked mixed reactions: Famitsu reviewers warned that a single misstep could end in a game‑over, while others admitted the sudden silences that erupted into terrifying encounters made their hearts race. Retrospective voices, from Hardcore Gaming 101 to Destructoid, still cite Clock Tower’s haunting soundscape and multiple endings as standout features, even as they note the tedious item hunting and puzzling. Its influence rippled through later Japanese horror titles, cementing it alongside Alone in the Dark as a cornerstone of the survival‑horror genre.

Storyline

Jennifer Simpson is an orphan from the Granite Orphanage in Romsdalen, Norway. In September 1995 she and three other girls—Laura, Anne and Lotte—are adopted by the reclusive Simon Barrows. They move into his mansion, known as the Clock Tower, which hides strange experiments and lurking horrors.

When Mary, the woman who brought the children, disappears after a long delay, Jennifer hears a scream from the main foyer. She returns to find the lights out, the other girls missing, and either Laura or Anne dead at the hands of a murderous little boy with deformed features who wields huge scissors—Bobby Barrows, the Scissorman. From then on she must explore the manor, avoid the Scissorman, and search for a way out.

Player choices determine whether Jennifer discovers Simon Barrows locked in a courtyard cell (requiring a piece of ham as food) or uncovers her father’s corpse and a death letter that explains Mary’s twins, Bobby and Dan. If she gathers the necessary items she can enter the catacombs using the Devil Idol, encounter a cloaked Mary, and disguise herself with perfume and a black cloak. In the catacombs she may meet Lotte—who either rescues her or dies—and confront Dan Barrows, a giant purple creature, whose defeat comes from a kerosene‑lit explosion. The final confrontation with Bobby and Mary in the Clock Tower leads to several possible endings (A, B, or C).

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Clock Tower

Multiplayer

Game modes
Single