
Play Chrono Trigger: Crimson Echoes Online
Game Info
Summary
Chrono Trigger: Crimson Echoes is an ambitious fan‑made ROM hack created by the international collective Kajar Laboratories. Built on the original SNES engine, it preserves the classic Active Time Battle 2.0 system while expanding the world with fresh maps, updated sprites, and quirky side attractions—a Final Fantasy VII‑style Coliseum arena and a casino mini‑game. The hack slots itself five years after the events of Chrono Trigger, bridging the gap to Chrono Cross, and offers all the familiar heroes plus ten alternate endings that stretch the playtime to roughly 35 hours. Development spanned from 2004 to early 2009, reaching about 98 % completion before Square Enix issued a cease‑and‑desist on May 8, 2009, halting the planned May 31 release. Although the official patch never shipped, leaked alpha, beta and release‑candidate builds continue to circulate among retro‑gaming circles.
Storyline
The story begins with Crono, Marle and Lucca at a political meeting between Guardia and Porre when an assassin strikes. They chase the assassin into the Denadoro Mountains, where Lucca’s prototype Time Egg malfunctions and flings them to 2305 A.D. There they meet Belthasar, now heading the Chronopolis research hub, who warns them of a new threat and sends them to the Ocean Palace ruins of 11,995 B.C. There they encounter Magus, still searching for Schala, and a feud with Dalton. A mysterious villain resurrects Schala, steals the early Masamune and extends the Mystic war by fifty years under the illusionist Kasmir.
The party rescues Frog (Glenn) from 605 A.D., learns the villain is King Zeal revived by Lavos through the Frozen Flame, and discovers his plan to dominate Lavos and rebuild his kingdom. They travel to 64,999,995 B.C. for the Dragon’s Tooth, confront Zeal at the ancient Lavos impact crater, and are scattered by his Atash Kedah spell. Marle awakens in 1 A.D., finding Reptites surviving the ice age and at war with humanity. Lucca and Robo appear in 2305 A.D., join rebellious sentient robots in a futuristic Reptite civilization and destroy the Vision Serpent AI in Dinopolis.
Crono, Magus and Glenn awaken in 1005 A.D., assault another Dinopolis and later return to 64,999,995 B.C. to stop the Atash Kedah spell, restoring the human timeline. Marle returns to 1 A.D., witnesses her ancestor Cedric Guardia using the Frozen Flame to unify the world, and is brought back to the future by an agent code‑named 12. The heroes learn that Reptite time‑travelers Cakulha, Coyopa and Yaluk have been manipulated by Zeal, retrieve the Masamune from Kasmir and return it to antiquity, preventing the Mystic War.
In 1005 A.D. diplomatic talks are about to begin, but Porre launches an assault backed by Zeal and Dalton, killing King Guardia. The party returns to 11,995 B.C. with Schala to strike the Frozen Flame, provoking mental assaults that send Schala into the Darkness Beyond Time. They seek Gaspar in the Dreamtime, where Zeal attacks and Crono becomes partially infused with the planet’s nascent awareness. Zeal attempts to merge with Lavos and become the dominant personality of the Dream Devourer, but the heroes stop the Sun Stone, defeat Zeal in the Darkness, and return to Chronopolis. Belthasar now holds the Frozen Flame, learns Lavos will become the Time Devourer, and begins Project Kid. The game ends with King Zeal imprisoned by Magus in 11,995 B.C., forced to teach advanced temporal magic.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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