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Cover art of Chavez II

4.5 / 5

2 votes

Platform
SNES
Genres
Sports
Developers
American Softworks Corporation
Publishers
Sculptured Software, Inc.
Release date
June 1, 1993

Summary

Chavez II on the SNES drops the English text for Spanish and even ditches a few vocal cues, giving the Southwest a uniquely localized feel. During a bout you can glance at the tiny fighter portraits at the top of the screen – bruises and cuts appear in real time, acting as a health meter alongside a glove‑shaped power gauge that drains as you throw punches.

Movement is limited to side‑stepping; you can’t retreat or advance, so positioning hinges on timing your jabs, crosses, hooks and uppercuts. Each boxer starts each round with one super‑punch, and every knockdown you score adds another, letting you unleash a right cross or uppercut with extra force. The three core stats – power, stamina and chin – shape how hard you hit, how long you can go, and how well you can take hits.

The game offers exhibition, career and a “battle of the legends” mode, where you can pit any of the nine iconic middleweights – from Julio César Chávez to Sugar Ray Robinson – against each other or create your own fighter. Fights are shown from behind the boxer’s shoulder, giving a pseudo‑first‑person view, while bikini‑clad announcers flash the round number around the ring.

Visually, the North American version splashes red blood, whereas the Japanese release swaps it for sweat, a rare breach of Nintendo’s censorship at the time. Critics noted the sharper controls and bloodier graphics; GamePro called it a "decent" improvement, Next Generation suggested you could just as well pick up Legends of the Ring, and Super Gamer awarded an 81% score, praising the huge character graphics despite a somewhat limited move set.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Chavez II