
ActRaiser (1990). Play online
Game Info
- Platform
- SNES
- Genres
- Action · Simulation
- Player Perspective
- Top-down · Side view
- Developer Companies
- Quintet
- Publishers
- Enix America Corporation · St. GIGA · Enix Corporation · Square Enix · Nintendo
- Release date
- 16 December 1990
- Languages
- 🇯🇵 Japanese
Summary
ActRaiser stands out on the SNES by blending side‑scrolling platform action with a god‑like city‑building simulation. In the overhead mode I guide an angelic figure, using miracles such as lightning, rain, sunlight, wind and earthquakes to protect villagers, seal monster lairs and advance civilization. The platform stages put me in a stone‑like statue battling monsters and ending with a marathon boss showdown against Tanzra. Regional tweaks give each version its flavor: the North American release lightens platform hazards and lowers magic costs, while Europe adds an “Action” mode with three difficulty choices and an unlockable “Professional!” pure‑action mode after a full clear.
Yuzo Koshiro’s soundtrack earned a Best Music award in 1993 and continues to be reissued on vinyl and CD, cementing the title’s musical legacy. Reviewers praised the game, scoring roughly 79 % on aggregate sites and receiving strong magazine ratings. Worldwide sales surpassed six hundred thousand copies, with about a third sold in North America. Years later the title returned on the Wii’s Virtual Console and even appeared on European mobile phones, showing its lasting charm for retro collectors.
Storyline
ActRaiser tells the story of a god‑like being called the Master (named God in the Japanese version) who battles the Evil One, Tanzra. After being wounded in an ancient clash with Tanzra and his six lieutenants, the Master retreats to his sky palace and falls into a deep sleep. While he sleeps, Tanzra divides the world into six corrupted lands, each ruled by a lieutenant that spreads evil.
Hundreds of years later the Master awakens, weakened because people have stopped believing in him. He regains his power by rebuilding the fallen civilizations and answering their prayers, then defeats each lieutenant one by one. With his strength restored he assaults Tanzra’s fortress, Death Heim, and finally destroys the Evil One.
In the ending the Master and his servant tour the thriving societies, note that no one now gathers at temples, and return to the sky palace, awaiting a future call.
Edited by Maya Carter



















