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ActRaiser 2 Cover Art

3.9 / 5

22 votes

Platform
SNES
Genres
Action
Player Perspective
Top-down · Side view
Developer Companies
Quintet
Publishers
Enix America Corporation · Enix Corporation
Release date
29 October 1993
Languages
🇬🇧 🇺🇸 English · 🇯🇵 Japanese

Summary

ActRaiser 2 abandons the original's god‑simulation interludes and delivers a straight side‑scrolling platformer. The player commands the floating palace‑borne Master, now equipped with full wings that let you dash, hover, or glide between ledges. Combat hinges on a sword and a deflective shield, while each level splits into two “acts” – a lesser demon wave followed by a tougher sin‑themed boss suite. A key evolution is the charge‑up magic system: holding the magic button fills a scroll, then releasing fires a spell whose form depends on the Master’s position. Different scrolls serve specific situations, and because the inventory is limited per area, timing becomes essential. Higher difficulty settings make the charge slower, amplifying the challenge. Monsters also need more hits, and the notorious Death Heim stage is locked out of Easy mode, forcing players to master the new mechanics. Quintet developed the game after Enix of America specifically requested it, shaping the design around Western preferences. It moved roughly 180 000 units worldwide—about 100 000 in North America—earning scores from 80 % to 94 % and landing spots on several “best SNES” lists.

Storyline

ActRaiser 2 opens with the Master confronting Tanzra, the fallen servant who led a rebellion and was cast down into the underworld after his defeat in the original game. Over millennia Tanzra’s demonic followers resurrected him, and together with thirteen demonic leaders—including the seven deadly sins—he seeks revenge on the Master.

The player controls the Master, now equipped with new powers and assisted by his angelic allies, the Crystallis. Early stages show the town of Leon under the tyrannical king Kolunikus, who imprisons citizens in the underground prison of Gratis for unpaid taxes. After vanquishing six sins, the Tower of Babel (renamed Tower of Souls in the West) appears, leading to a battle against Destruction, a mechanized god embodying Pride.

Defeating the false god opens Death Heim, where Tanzra’s barrier is shattered when the Sky Castle crashes, sacrificing many angels. The final showdown pits the Master against a frozen Tanzra in an icy lake; Tanzra falls, and the ending declares the Master will live forever as his statue slowly erodes.

Edited by Maya Carter

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