Play ActRaiser 2 - Chinmoku e no Seisen Online

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Cover art of ActRaiser 2 - Chinmoku e no Seisen

2.9 / 5

2 votes

Platform
SNES
Genres
Platformer
Developers
Quintet
Publishers
Enix Corporation
Release date
October 29, 1993

Summary

ActRaiser 2 drops the god‑building layer of its predecessor and leans fully into side‑scrolling platform action. You still start each level hovering in a floating palace, listening to the cries of the world below before the Master—still called “God” in the Japanese version—dives in to slash, shield and unleash charged magic. The game’s structure is tidy: every area is split into two acts, the first populated by lesser demons named after an unlucky condition, the second by a tougher foe tied to one of the seven deadly sins. Magic feels more tactical than before; you hold the button to charge, then release a scroll‑limited spell that varies with your position, while the Master’s new functional wings let you fly, jump and float across tricky terrain. Difficulty ramps up through slower magic charge times and tougher enemies, and even the hidden Death Heim stage is locked behind higher settings. Despite shedding the original’s city‑building charm, the title earned a spot on several “best SNES” lists, proving its pure platforming chops still resonate.

Storyline

ActRaiser 2 – Chinmoku e no Seisen (commonly called ActRaiser 2) opens with the Master confronting Tanzra, the fallen servant who was once known as Satan in the Japanese version. Tanzra led a rebellion, was defeated, and his shattered body fell into the underworld, where his hatred fused with the seven deadly sins and their minions to resurrect his spirit. The Master, aided by his angelic allies called Crystallis, must purge these sins across a series of ironic stages, such as the city of Leon where citizens are thrown into the underground prison of Gratis for unpaid taxes under the doomed king Kolunikus.

After the first six sins are slain, the Tower of Babel (renamed Tower of Souls in the West) appears as the final arena, where the Master battles Destruction, a mechanized god embodying Pride. Defeating this false deity triggers the emergence of Death Heim, the underworld realm where Tanzra resides behind an impenetrable barrier. Using the Sky Castle as a battering ram, the Master crashes through the barrier, shattering the castle and sacrificing many angels.

In the climactic showdown, a wounded angel transfers the last of his power to the Master, who then faces the resurrected seven sins and Tanzra himself, frozen waist‑deep in an icy lake. Tanzra is finally slain, and the Master disappears as the credits roll. The ending declares that “The Master will live forever,” and a slowly eroding statue of him suggests a world growing independent of divine guidance, echoing the conclusion of the original ActRaiser.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of ActRaiser 2 - Chinmoku e no Seisen

Multiplayer

Game modes
Single