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Cover art of AAAHH!!! Real Monsters

4.7 / 5

34 votes

Platform
SNES
Genres
Action · Platformer
Publishers
Viacom New Media
Release date
August 15, 1995

Summary

Aaahh!!! Real Monsters lets you hop between Ickes, Oblina and Krumm, each bringing a quirky power to the platforming mix—short‑range flight, high‑ledges reach, or off‑screen scanning. The trio can even stack together, turning a simple jump into a makeshift ladder for hard‑to‑grab items.

Your primary weapon is literally garbage: toss trash at unsuspecting humans, upgrade to triple‑trash by gathering sacks and fish bones, and unleash a screen‑clearing "scare" after collecting Monster Manuals. These scares either send enemies fleeing or chip away at a boss’s health.

The overarching aim is to clear each level, collect the required items, and ultimately pass the monster‑school exam, culminating in a showdown with the series’ nemesis, Simon the Monster Hunter.

Critically, the SNES version earned a modest 54 % score; GamePro’s Tommy Glide dismissed it as "run‑of‑the‑mill platform‑hopping," citing clunky scrolling, stiff controls and bland backgrounds, though he praised the soundtrack’s quality.

Storyline

In AAAHH!!! Real Monsters for the SNES you follow three freshman monsters—Ickis, Oblina, and Krumm—as they try to graduate from Monster Academy. Their headmaster, the Gromble, sets the Monster Midterm Exam, a final test that requires them to scare a number of unsuspecting humans. Successfully frightening the targets proves they’re real monsters and lets them earn their diploma.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of AAAHH!!! Real Monsters