
Play 46 Okunen Monogatari - Harukanaru Eden e Online
Game Info
- Platform
- SNES
- Genres
- Action · Role-Playing
- Publishers
- Enix Corporation
- Release date
- December 28, 1992
Summary
E.V.O.: Search for Eden lets you design a creature and guide it through side‑scrolling stages that span more than four billion years of evolution. Each geological era—Cambrian seas, Carboniferous forests, Mesozoic jungles, Neogene plains, and early Quaternary tundra—offers a distinct map and a set of body‑part upgrades, from fins to wings to mammalian limbs. Defeated foes drop meat, which converts into evolution points that you spend on eight interchangeable sections, unlocking abilities like tail swings, higher jumps, and faster movement.
The game’s “Book of Life” lets you store up to fifty custom creatures, and special crystals can summon any saved form for a tactical edge. Health is replenished by eating meat, plants, or by evolving strategically, while a death simply triggers Gaia’s revival, halves your points, and returns you to the map—there’s no traditional game‑over screen. A battery‑backed save system preserves progress across the sprawling 60‑plus areas.
Originally built on the Japanese title 46 Okunen Monogatari, the project was overseen by Takashi Yoneda, who consulted teachers for accurate geology and biology. Koichi Sugiyama’s original score was re‑arranged by Motoaki Takenouchi, with portions performed by the Tokyo City Philharmonic Orchestra, adding a surprisingly orchestral feel to this prehistoric adventure.
Storyline
46 Okunen Monogatari – Harukanaru Eden e (known in the West as E.V.O.: Search for Eden) drops you into the dawn of time as one of the planet’s first lifeforms. Gaia, the personified Earth and daughter of Sol, guides you through five distinct geological periods, each a stepping‑stone toward the legendary Garden of Eden.
Mysterious crystals, not native to Gaia, litter the world; any creature that devours them mutates into a monstrous, resource‑gobbling version of itself, threatening the natural flow of evolution. Your task in each Age is to defeat these crystal‑tainted beasts so that life can continue its march forward.
In the final Age, the Age of Eden, you confront Bolbox—a grotesque, single‑celled entity that has become a freakish, evil being by over‑consuming the crystals and mistakenly believes it is the first human. After a hard‑won battle, Bolbox is destroyed.
With the threat ended, Gaia welcomes you into Eden, granting you the gift of intelligence and a place beside her as her partner. The crystals, it turns out, were dropped by an advanced Martian civilization hoping to accelerate evolution, then withdrew to watch Earth mature.
Edited by Maya Carter
Multiplayer
- Game modes
- Single




