
Play Ultima IV: Quest of the Avatar Online
Game Info
- Platform
- Sega Master System
- Genres
- Role-Playing
- Player Perspective
- First person · Top-down
- Developer Companies
- Origin Systems
- Publishers
- Origin Systems · Fujitsu Interactive · MicroProse Software, Inc. · U.S. Gold · Sega Enterprises, Ltd. · Pony Canyon · Tec Toy
- Release date
- 1 November 1985
- Languages
- 🇬🇧 🇺🇸 English
Summary
Ultima IV: Quest of the Avatar transforms the old hack‑and‑slash template into a moral adventure. The world of Britannia is sixteen times larger than that of Ultima III, and every action is judged against the Eight Virtues – Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality and Humility. Instead of grinding for power, the player strives to become the Avatar, a spiritual leader whose success is measured by ethical choices as much as combat skill.
The 1990 Sega Master System port adds its own visual flair, with completely redrawn graphics that keep Origin’s classic style while using the console’s colour palette. Dialogue is simplified to keyword prompts, and the cartridge supplies a multilingual manual, two colour‑coded books and a paper map. An amusing printing flaw shows the gypsy NPC as a mustached man even though the text calls the character "she". The version earned an 89 % score from Computer and Video Games, reflecting its faithful yet unique translation of the original experience.
Storyline
After the evil triad of Mondain, Minax and the hell‑spawn Exodus is vanquished, the world of Sosaria is reshaped into the unified realm of Britannia. Three‑quarters of the old map disappear, new continents rise and Lord British declares the Quest of the Avatar, seeking a champion to pull the people from the Age of Darkness into an Age of Light.
In Ultima IV: Quest of the Avatar the hero must master the Eight Virtues—Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality and Humility—while battling lingering daemons, dragons and long‑dead wizards that still plague the countryside. The journey involves locating several ancient artifacts and finally descending into the Stygian Abyss to claim the Codex of Ultimate Wisdom.
Success is not merely defeating external foes; the ultimate challenge is the self. By achieving true Avatarhood the player becomes a shining example and spiritual leader for all of Britannia, embodying the new standard of purpose for the age.
Edited by Maya Carter
Alternative Titles
- Ultima IV Short
- Ultima 4 Alternative



